""" Build a complete Call of Duty game in Roblox Studio. Uses small sequential injections that fit in command bar. Part 1: New place + ground """ import ctypes, ctypes.wintypes, subprocess, time, sys, os user32 = ctypes.windll.user32 def find_studio(): target = [None] def cb(hwnd, _): l = user32.GetWindowTextLengthW(hwnd) if l > 0: buf = ctypes.create_unicode_buffer(l + 1) user32.GetWindowTextW(hwnd, buf, l + 1) if "Roblox Studio" in buf.value: target[0] = hwnd return False return True WNDENUMPROC = ctypes.WINFUNCTYPE(ctypes.c_bool, ctypes.wintypes.HWND, ctypes.wintypes.LPARAM) user32.EnumWindows(WNDENUMPROC(cb), 0) return target[0] def focus(hwnd): user32.ShowWindow(hwnd, 9) time.sleep(0.3) fg = user32.GetForegroundWindow() if fg != hwnd: tid_fg = user32.GetWindowThreadProcessId(fg, None) tid_target = user32.GetWindowThreadProcessId(hwnd, None) user32.AttachThreadInput(tid_fg, tid_target, True) user32.SetForegroundWindow(hwnd) user32.AttachThreadInput(tid_fg, tid_target, False) time.sleep(0.5) def inject_code(code, hwnd): """Inject Lua code into Studio command bar.""" tmp = os.path.join(os.environ["TEMP"], "rbx_inj.lua") with open(tmp, "w", encoding="utf-8") as f: f.write(code) subprocess.run(["powershell", "-Command", f"Get-Content '{tmp}' -Raw | Set-Clipboard"], capture_output=True, timeout=15) time.sleep(0.3) # Escape to dismiss any dialog user32.keybd_event(0x1B, 0, 0, 0); time.sleep(0.03); user32.keybd_event(0x1B, 0, 2, 0) time.sleep(0.2) # Click command bar area (bottom center of window) rect = ctypes.wintypes.RECT() user32.GetWindowRect(hwnd, ctypes.byref(rect)) w = rect.right - rect.left h = rect.bottom - rect.top cx = rect.left + w // 2 cy = rect.bottom - 45 sw = user32.GetSystemMetrics(0); sh = user32.GetSystemMetrics(1) nx = int(cx * 65535 / sw); ny = int(cy * 65535 / sh) user32.mouse_event(0x8001, nx, ny, 0, 0); time.sleep(0.02) user32.mouse_event(0x8002, nx, ny, 0, 0); time.sleep(0.03) user32.mouse_event(0x8004, nx, ny, 0, 0) time.sleep(0.4) # Select all + delete user32.keybd_event(0x11, 0, 0, 0) # Ctrl user32.keybd_event(0x41, 0, 0, 0); time.sleep(0.03); user32.keybd_event(0x41, 0, 2, 0) # A user32.keybd_event(0x11, 0, 2, 0) time.sleep(0.1) user32.keybd_event(0x2E, 0, 0, 0); time.sleep(0.03); user32.keybd_event(0x2E, 0, 2, 0) # Del time.sleep(0.1) # Paste (Ctrl+V) user32.keybd_event(0x11, 0, 0, 0); time.sleep(0.02) user32.keybd_event(0x56, 0, 0, 0); time.sleep(0.03); user32.keybd_event(0x56, 0, 2, 0) time.sleep(0.02); user32.keybd_event(0x11, 0, 2, 0) time.sleep(1.0) # Execute (Enter) user32.keybd_event(0x0D, 0, 0, 0); time.sleep(0.03); user32.keybd_event(0x0D, 0, 2, 0) time.sleep(1.5) hwnd = find_studio() if not hwnd: print("ERROR: Roblox Studio not found!") sys.exit(1) print(f"Studio found: {hwnd}") focus(hwnd) # Step 1: Open new place (Ctrl+N) print("[1/8] Opening new place...") user32.keybd_event(0x11, 0, 0, 0); time.sleep(0.02) user32.keybd_event(0x4E, 0, 0, 0); time.sleep(0.03); user32.keybd_event(0x4E, 0, 2, 0) time.sleep(0.02); user32.keybd_event(0x11, 0, 2, 0) time.sleep(5) focus(hwnd) # Step 2: Clean + build ground print("[2/8] Building ground + lighting...") code2 = """ for _,v in pairs(workspace:GetChildren()) do if v:IsA("Model")or v:IsA("Part")or v:IsA("Folder")then if v.Name~="Camera"and v.Name~="Terrain"then v:Destroy()end end end wait(0.2) local g=Instance.new("Part",workspace)g.Name="Ground"g.Size=Vector3.new(500,2,500)g.Position=Vector3.new(0,-1,0)g.Anchored=true g.BrickColor=BrickColor.new("Dark stone grey")g.Material=Enum.Material.Asphalt local L=game:GetService("Lighting")L.ClockTime=6 L.Brightness=0.4 L.FogEnd=600 L.FogStart=150 L.Ambient=Color3.fromRGB(60,60,80) print("Ground done") """ inject_code(code2, hwnd) print(" Ground OK") # Step 3: Buildings print("[3/8] Building structures...") code3 = """ local blds={{-80,10,-100,35,22,28},{90,10,-70,28,18,32},{-50,11,80,40,24,22},{100,9,90,25,16,30},{0,13,-160,32,26,32},{-130,10,0,22,20,22},{130,10,-30,26,20,26}} for i,b in ipairs(blds)do local m=Instance.new("Model",workspace)m.Name="Building"..i local p=Instance.new("Part",m)p.Size=Vector3.new(b[4],b[5],b[6])p.Position=Vector3.new(b[1],b[2],b[3])p.Anchored=true p.BrickColor=BrickColor.new(i%2==0 and"Medium stone grey"or"Brown")p.Material=Enum.Material.Brick p.Name="Wall"end for _,w in ipairs({{-250,10,0,2,20,500},{250,10,0,2,20,500},{0,10,-250,500,20,2},{0,10,250,500,20,2}})do local p=Instance.new("Part",workspace)p.Size=Vector3.new(w[4],w[5],w[6])p.Position=Vector3.new(w[1],w[2],w[3])p.Anchored=true p.BrickColor=BrickColor.new("Dark stone grey")p.Material=Enum.Material.Concrete p.Transparency=0.4 p.Name="Boundary"end print("Buildings done") """ inject_code(code3, hwnd) print(" Buildings OK") # Step 4: Cover + towers print("[4/8] Adding cover + watchtowers...") code4 = """ for i=1,30 do local x,z=math.random(-200,200),math.random(-200,200)local p=Instance.new("Part",workspace)p.Anchored=true p.Name="Cover"..i if i%3==0 then p.Size=Vector3.new(2,4,2)p.Position=Vector3.new(x,2,z)p.BrickColor=BrickColor.new("Reddish brown")p.Material=Enum.Material.Metal p.Shape=Enum.PartType.Cylinder elseif i%3==1 then p.Size=Vector3.new(4,4,4)p.Position=Vector3.new(x,2,z)p.BrickColor=BrickColor.new("Brown")p.Material=Enum.Material.Wood else p.Size=Vector3.new(7,2.5,3)p.Position=Vector3.new(x,1.25,z)p.BrickColor=BrickColor.new("Brick yellow")p.Material=Enum.Material.Sand end end for i=1,4 do local x,z=({-180,-180,180,180})[i],({-180,180,-180,180})[i]local t=Instance.new("Model",workspace)t.Name="Tower"..i local b=Instance.new("Part",t)b.Size=Vector3.new(6,1,6)b.Position=Vector3.new(x,0.5,z)b.Anchored=true b.BrickColor=BrickColor.new("Dark stone grey")for _,o in ipairs({{-2,0,-2},{2,0,-2},{-2,0,2},{2,0,2}})do local l=Instance.new("Part",t)l.Size=Vector3.new(1,18,1)l.Position=Vector3.new(x+o[1],9,z+o[2])l.Anchored=true l.BrickColor=BrickColor.new("Dark stone grey")end local pl=Instance.new("Part",t)pl.Size=Vector3.new(8,1,8)pl.Position=Vector3.new(x,18,z)pl.Anchored=true pl.BrickColor=BrickColor.new("Brown")pl.Material=Enum.Material.Wood end print("Cover done") """ inject_code(code4, hwnd) print(" Cover OK") # Step 5: ReplicatedStorage + WeaponData print("[5/8] Creating weapon system...") code5 = """ for _,v in pairs(game.ReplicatedStorage:GetChildren())do v:Destroy()end local sh=Instance.new("Folder",game.ReplicatedStorage)sh.Name="Shared" local ev=Instance.new("Folder",game.ReplicatedStorage)ev.Name="Events" for _,n in ipairs({"HitEvent","KillEvent","DamageEvent","HitMarkerEvent"})do Instance.new("RemoteEvent",ev).Name=n end local wd=Instance.new("ModuleScript",sh)wd.Name="WeaponData" wd.Source=[[local W={ {Name="M4A1",Cat="AR",Key=1,Dmg=28,HM=2.5,FR=0.09,MS=30,RL=2.2,Sp=0.02,ASp=0.007,Rec=0.3,Rng=350,Auto=true}, {Name="AK-47",Cat="AR",Key=2,Dmg=32,HM=2.5,FR=0.11,MS=30,RL=2.5,Sp=0.03,ASp=0.012,Rec=0.45,Rng=300,Auto=true}, {Name="SCAR-H",Cat="AR",Key=3,Dmg=38,HM=2.5,FR=0.1,MS=20,RL=2.6,Sp=0.022,ASp=0.009,Rec=0.4,Rng=400,Auto=true}, {Name="ACR 6.8",Cat="AR",Key=4,Dmg=30,HM=2.5,FR=0.075,MS=30,RL=2.0,Sp=0.015,ASp=0.005,Rec=0.25,Rng=380,Auto=true}, {Name="MP7",Cat="SMG",Key=5,Dmg=22,HM=2,FR=0.06,MS=40,RL=1.8,Sp=0.03,ASp=0.012,Rec=0.12,Rng=140,Auto=true}, {Name="MP5",Cat="SMG",Key=6,Dmg=21,HM=2,FR=0.07,MS=30,RL=1.7,Sp=0.032,ASp=0.014,Rec=0.15,Rng=150,Auto=true}, {Name="AWP",Cat="Sniper",Key=7,Dmg=120,HM=3,FR=1.5,MS=10,RL=3.5,Sp=0.001,ASp=0,Rec=2.5,Rng=900,Auto=false,Zoom=8}, {Name="Intervention",Cat="Sniper",Key=8,Dmg=98,HM=3,FR=1.2,MS=5,RL=3.0,Sp=0.002,ASp=0,Rec=3.0,Rng=850,Auto=false,Zoom=10}, {Name="SPAS-12",Cat="Shotgun",Key=9,Dmg=18,HM=1.5,FR=0.85,MS=8,RL=3.0,Sp=0.09,ASp=0.07,Rec=1.5,Rng=45,Auto=false,Pel=8}, {Name="RPG-7",Cat="Launcher",Key=0,Dmg=250,HM=1,FR=2.5,MS=1,RL=4.5,Sp=0.01,ASp=0.005,Rec=3.5,Rng=250,Auto=false,Expl=true,Blast=25}, }return W]] print("WeaponData created with 10 weapons") """ inject_code(code5, hwnd) print(" Weapons OK") # Step 6: Game Server Script print("[6/8] Creating game server + enemy AI...") code6 = """ for _,v in pairs(game.ServerScriptService:GetChildren())do v:Destroy()end local s=Instance.new("Script",game.ServerScriptService)s.Name="GameServer" s.Source=[[ local RS=game:GetService("ReplicatedStorage")local P=game:GetService("Players")local D=game:GetService("Debris") local E=RS:WaitForChild("Events")local HE=E.HitEvent KE=E.KillEvent DE=E.DamageEvent HME=E.HitMarkerEvent P.PlayerAdded:Connect(function(pl) local ls=Instance.new("Folder",pl)ls.Name="leaderstats" local k=Instance.new("IntValue",ls)k.Name="Kills"k.Value=0 local d=Instance.new("IntValue",ls)d.Name="Deaths"d.Value=0 pl.CharacterAdded:Connect(function(c)local h=c:WaitForChild("Humanoid")h.MaxHealth=100 h.Health=100 h.WalkSpeed=20 h.Died:Connect(function()d.Value=d.Value+1 task.delay(4,function()if pl and pl.Parent then pl:LoadCharacter()end end)end)end)end) HE.OnServerEvent:Connect(function(pl,hp,dmg,hs) if hp and hp.Parent and hp.Parent:FindFirstChild("Humanoid")then local hm=hp.Parent.Humanoid if hm and hm.Health>0 then local d=hs and dmg*2.5 or dmg hm:TakeDamage(d)HME:FireClient(pl,hs) if hm.Health<=0 then KE:FireClient(pl,"Enemy")pl.leaderstats.Kills.Value=pl.leaderstats.Kills.Value+1 end end end end) local SP={Vector3.new(-180,3,-180),Vector3.new(180,3,-180),Vector3.new(-180,3,180),Vector3.new(180,3,180),Vector3.new(0,3,-200),Vector3.new(0,3,200),Vector3.new(-200,3,0),Vector3.new(200,3,0),Vector3.new(-120,3,-120),Vector3.new(120,3,120),Vector3.new(0,3,0),Vector3.new(-60,3,60)} local function mkE(sp) local m=Instance.new("Model",workspace)m.Name="EnemyBot" local t=Instance.new("Part",m)t.Name="Torso"t.Size=Vector3.new(3,3,2)t.Position=sp t.BrickColor=BrickColor.new("Dark olive green")t.Material=Enum.Material.Plastic local h=Instance.new("Part",m)h.Name="Head"h.Size=Vector3.new(2,2,2)h.Position=sp+Vector3.new(0,2.5,0)h.BrickColor=BrickColor.new("Medium stone grey") local ll=Instance.new("Part",m)ll.Name="Left Leg"ll.Size=Vector3.new(1,3,1)ll.Position=sp+Vector3.new(-.75,-2.5,0)ll.BrickColor=BrickColor.new("Dark olive green") local rl=Instance.new("Part",m)rl.Name="Right Leg"rl.Size=Vector3.new(1,3,1)rl.Position=sp+Vector3.new(.75,-2.5,0)rl.BrickColor=BrickColor.new("Dark olive green") local la=Instance.new("Part",m)la.Name="Left Arm"la.Size=Vector3.new(1,3,1)la.Position=sp+Vector3.new(-2,0,0)la.BrickColor=BrickColor.new("Dark olive green") local ra=Instance.new("Part",m)ra.Name="Right Arm"ra.Size=Vector3.new(1,3,1)ra.Position=sp+Vector3.new(2,0,0)ra.BrickColor=BrickColor.new("Dark olive green") local hm=Instance.new("Humanoid",m)hm.MaxHealth=100 hm.Health=100 hm.WalkSpeed=14 local rp=Instance.new("Part",m)rp.Name="HumanoidRootPart"rp.Size=Vector3.new(2,2,1)rp.Position=sp rp.Transparency=1 rp.CanCollide=false for _,a in ipairs({{rp,t},{t,h},{t,ll},{t,rl},{t,la},{t,ra}})do local w=Instance.new("Weld")w.Part0=a[1]w.Part1=a[2]w.Parent=a[1]end local tp=SP[math.random(#SP)]local ls=0 hm.Died:Connect(function()task.delay(6,function()if m.Parent then m:Destroy()end end)task.delay(15,function()mkE(SP[math.random(#SP)])end)end) spawn(function()while m.Parent and hm.Health>0 do task.wait(.4)local r=m:FindFirstChild("HumanoidRootPart")if r then hm:MoveTo(tp)if(r.Position-tp).Magnitude<6 then tp=SP[math.random(#SP)]end end end end) spawn(function()while m.Parent and hm.Health>0 do task.wait(.25)local r=m:FindFirstChild("HumanoidRootPart")if not r then continue end for _,pl in ipairs(P:GetPlayers())do if pl.Character and pl.Character:FindFirstChild("HumanoidRootPart")then local pr=pl.Character.HumanoidRootPart local d=(pr.Position-r.Position).Magnitude if d<70 then hm:MoveTo(pr.Position)if d<50 and tick()-ls>1.2 then ls=tick()local ph=pl.Character:FindFirstChild("Humanoid")if ph and ph.Health>0 then ph:TakeDamage(6+math.random(8))DE:FireClient(pl,8)end end end end end end end) end for i=1,12 do task.delay(i*.4,function()mkE(SP[i])end)end print("[GameServer] 12 enemy bots spawned!") ]] print("Server script created") """ inject_code(code6, hwnd) print(" Server OK") # Step 7: HUD print("[7/8] Creating HUD...") code7 = """ for _,v in pairs(game.StarterGui:GetChildren())do v:Destroy()end local h=Instance.new("ScreenGui",game.StarterGui)h.Name="COD_HUD"h.ResetOnSpawn=false -- Crosshair local c1=Instance.new("Frame",h)c1.Name="CH"c1.Size=UDim2.new(0,24,0,2)c1.Position=UDim2.new(0.5,-12,0.5,-1)c1.BackgroundColor3=Color3.new(1,1,1)c1.BorderSizePixel=0 local c2=Instance.new("Frame",h)c2.Name="CV"c2.Size=UDim2.new(0,2,0,24)c2.Position=UDim2.new(0.5,-1,0.5,-12)c2.BackgroundColor3=Color3.new(1,1,1)c2.BorderSizePixel=0 -- Dot local cd=Instance.new("Frame",h)cd.Name="CDot"cd.Size=UDim2.new(0,4,0,4)cd.Position=UDim2.new(0.5,-2,0.5,-2)cd.BackgroundColor3=Color3.fromRGB(255,50,50)cd.BorderSizePixel=0 -- Health bar local hf=Instance.new("Frame",h)hf.Name="HP_Frame"hf.Size=UDim2.new(0,260,0,32)hf.Position=UDim2.new(0,15,1,-55)hf.BackgroundColor3=Color3.fromRGB(0,0,0)hf.BackgroundTransparency=0.4 hf.BorderSizePixel=0 local hfl=Instance.new("Frame",hf)hfl.Name="Fill"hfl.Size=UDim2.new(1,0,1,0)hfl.BackgroundColor3=Color3.fromRGB(0,180,0)hfl.BorderSizePixel=0 local htx=Instance.new("TextLabel",hf)htx.Size=UDim2.new(1,0,1,0)htx.BackgroundTransparency=1 htx.TextColor3=Color3.new(1,1,1)htx.TextStrokeTransparency=0.5 htx.Font=Enum.Font.GothamBold htx.TextSize=16 htx.Text="100" -- Ammo local af=Instance.new("Frame",h)af.Name="Ammo_Frame"af.Size=UDim2.new(0,220,0,65)af.Position=UDim2.new(1,-235,1,-75)af.BackgroundTransparency=1 local at=Instance.new("TextLabel",af)at.Name="AmmoTxt"at.Size=UDim2.new(1,0,0.6,0)at.BackgroundTransparency=1 at.TextColor3=Color3.new(1,1,1)at.TextStrokeTransparency=0.5 at.Font=Enum.Font.GothamBold at.TextSize=30 at.TextXAlignment=Enum.TextXAlignment.Right at.Text="30 | 30" local wn=Instance.new("TextLabel",af)wn.Name="WepName"wn.Size=UDim2.new(1,0,0.4,0)wn.Position=UDim2.new(0,0,.6,0)wn.BackgroundTransparency=1 wn.TextColor3=Color3.fromRGB(180,180,180)wn.Font=Enum.Font.Gotham wn.TextSize=13 wn.TextXAlignment=Enum.TextXAlignment.Right wn.Text="M4A1" -- Score local sf=Instance.new("Frame",h)sf.Size=UDim2.new(0,180,0,36)sf.Position=UDim2.new(0.5,-90,0,8)sf.BackgroundColor3=Color3.fromRGB(0,0,0)sf.BackgroundTransparency=0.5 sf.BorderSizePixel=0 local st=Instance.new("TextLabel",sf)st.Name="ScoreTxt"st.Size=UDim2.new(1,0,1,0)st.BackgroundTransparency=1 st.TextColor3=Color3.new(1,1,1)st.Font=Enum.Font.GothamBold st.TextSize=18 st.Text="KILLS: 0" -- Kill feed local kf=Instance.new("Frame",h)kf.Name="KillFeed"kf.Size=UDim2.new(0,240,0,180)kf.Position=UDim2.new(1,-250,0,8)kf.BackgroundTransparency=1 Instance.new("UIListLayout",kf) -- Hit marker local hm=Instance.new("Frame",h)hm.Name="HitMark"hm.Size=UDim2.new(0,30,0,30)hm.Position=UDim2.new(0.5,-15,0.5,-15)hm.BackgroundTransparency=1 hm.Visible=false for _,a in ipairs({{15,0,45},{0,15,45}})do local f=Instance.new("Frame",hm)f.Size=UDim2.new(0,14,0,3)f.Position=UDim2.new(0,a[1],0,a[2])f.Rotation=45 f.BackgroundColor3=Color3.new(1,1,1)f.BorderSizePixel=0 end -- Reload bar local rb=Instance.new("Frame",h)rb.Name="ReloadBar"rb.Size=UDim2.new(0,180,0,5)rb.Position=UDim2.new(0.5,-90,1,-100)rb.BackgroundColor3=Color3.fromRGB(50,50,50)rb.BorderSizePixel=0 rb.Visible=false rb.BackgroundTransparency=0.3 local rf=Instance.new("Frame",rb)rf.Name="Fill"rf.Size=UDim2.new(0,0,1,0)rf.BackgroundColor3=Color3.fromRGB(255,200,0)rf.BorderSizePixel=0 -- Weapon slots bar local wb=Instance.new("Frame",h)wb.Name="WepBar"wb.Size=UDim2.new(0,400,0,28)wb.Position=UDim2.new(0.5,-200,1,-28)wb.BackgroundColor3=Color3.fromRGB(10,10,10)wb.BackgroundTransparency=0.5 wb.BorderSizePixel=0 local slts={{"1-4 AR",100,150,255},{"5-6 SMG",100,255,100},{"7-8 SNIPER",255,80,80},{"9 SHOTGUN",255,200,50},{"0 RPG",255,130,50}} for i,s in ipairs(slts)do local l=Instance.new("TextLabel",wb)l.Size=UDim2.new(1/#slts,0,1,0)l.Position=UDim2.new((i-1)/#slts,0,0,0)l.BackgroundColor3=Color3.fromRGB(s[2],s[3],s[4])l.BackgroundTransparency=0.6 l.TextColor3=Color3.new(1,1,1)l.Font=Enum.Font.GothamBold l.TextSize=10 l.Text=s[1]end print("HUD created") """ inject_code(code7, hwnd) print(" HUD OK") # Step 8: Player scripts print("[8/8] Creating player controller + weapon system...") code8 = """ for _,v in pairs(game.StarterPlayer.StarterPlayerScripts:GetChildren())do v:Destroy()end local ps=Instance.new("LocalScript",game.StarterPlayer.StarterPlayerScripts)ps.Name="PlayerSetup" ps.Source=[[ local P=game:GetService("Players")local RS=game:GetService("RunService")local UI=game:GetService("UserInputService")local RepS=game:GetService("ReplicatedStorage")local TS=game:GetService("TweenService") local pl=P.LocalPlayer cam=workspace.CurrentCamera pl.CharacterAdded:Connect(function(c) local h=c:WaitForChild("Humanoid")h.MaxHealth=100 h.Health=100 h.WalkSpeed=20 RS.RenderStepped:Connect(function()if h.Health>0 then cam.CameraType=Enum.CameraType.LockFirstPerson local hd=c:FindFirstChild("Head")if hd then cam.CFrame=hd.CFrame end end end) local sp,cr=false,false UI.InputBegan:Connect(function(i,g)if g then return end if i.KeyCode==Enum.KeyCode.LeftShift then sp=true h.WalkSpeed=32 elseif i.KeyCode==Enum.KeyCode.LeftControl then cr=true h.WalkSpeed=10 end end) UI.InputEnded:Connect(function(i) if i.KeyCode==Enum.KeyCode.LeftShift then sp=false h.WalkSpeed=cr and 10 or 20 elseif i.KeyCode==Enum.KeyCode.LeftControl then cr=false h.WalkSpeed=sp and 32 or 20 end end) end) ]] local wc=Instance.new("LocalScript",game.StarterPlayer.StarterPlayerScripts)wc.Name="WeaponCtrl" wc.Source=[[ local P=game:GetService("Players")local RS=game:GetService("RunService")local UI=game:GetService("UserInputService")local RepS=game:GetService("ReplicatedStorage")local TS=game:GetService("TweenService")local D=game:GetService("Debris") local pl=P.LocalPlayer cam=workspace.CurrentCamera ms=pl:GetMouse() local E=RepS:WaitForChild("Events")local HE=E.HitEvent KE=E.KillEvent HME=E.HitMarkerEvent local WD=require(RepS:WaitForChild("Shared"):WaitForChild("WeaponData")) local ci=1 ammo={} isR=false isA=false canS=true ro=0 so=0 kills=0 holdM=false for i,w in ipairs(WD)do ammo[i]=w.MS end local km={}for i,w in ipairs(WD)do km[tostring(w.Key)]=i end local function hud()return pl.PlayerGui:FindFirstChild("COD_HUD")end local function sw(idx) if idx<1 or idx>#WD or isR then return end ci=idx local w=WD[ci] isA=false cam.FieldOfView=70 ro=0 so=0 local h=hud()if h then h.Ammo_Frame.AmmoTxt.Text=ammo[ci].." | "..w.MS h.Ammo_Frame.WepName.Text=w.Name end end UI.InputBegan:Connect(function(i,g)if g then return end local kn=tostring(i.KeyCode.Value)if km[kn]then sw(km[kn])end if i.UserInputType==Enum.UserInputType.MouseButton2 then local w=WD[ci] if w.Zoom then isA=true cam.FieldOfView=70/w.Zoom else isA=true TS:Create(cam,TweenInfo.new(.15),{FieldOfView=50}):Play()end end if i.KeyCode==Enum.KeyCode.R and not isR then local w=WD[ci]if ammo[ci]1 then d=dir+Vector3.new((math.random()-.5)*w.Sp*2,(math.random()-.5)*w.Sp*2,(math.random()-.5)*w.Sp*2).Unit end local r=workspace:Raycast(hd.Position,d*w.Rng,rp) if r then local hp=r.Instance local hs=hp.Name=="Head" local tr=Instance.new("Part",workspace)tr.Size=Vector3.new(.1,.1,(r.Position-hd.Position).Magnitude)tr.CFrame=CFrame.lookAt(hd.Position,r.Position)*CFrame.new(0,0,-tr.Size.Z/2)tr.Anchored=true tr.CanCollide=false tr.BrickColor=BrickColor.new("New Yeller")tr.Material=Enum.Material.Neon tr.Transparency=.4 D:AddItem(tr,.12) local sp2=Instance.new("Part",workspace)sp2.Size=Vector3.new(.3,.3,.3)sp2.Position=r.Position sp2.Anchored=true sp2.CanCollide=false sp2.BrickColor=BrickColor.new("Bright orange")sp2.Material=Enum.Material.Neon D:AddItem(sp2,.08) if w.Expl then local ex=Instance.new("Explosion",workspace)ex.Position=r.Position ex.BlastRadius=w.Blast or 25 ex.BlastPressure=500000 end if hp.Parent and hp.Parent:FindFirstChild("Humanoid")then local hm=hp.Parent.Humanoid if hm and hm.Health>0 then local dm=hs and w.Dmg*w.HM or w.Dmg HE:FireServer(hp,dm,hs) if hm.Health<=0 then kills=kills+1 local h=hud()if h then h.ScoreFrame.ScoreTxt.Text="KILLS: "..kills end KE:FireServer("Enemy")end end end end end ro=math.min(ro+w.Rec,w.Rec*5)so=math.min(so+w.Sp*.5,w.Sp*3) if ammo[ci]<=0 then task.delay(.2,function()if ammo[ci]<=0 and not isR then isR=true canS=false local ww=WD[ci]local h=hud()if h then h.ReloadBar.Visible=true local f=h.ReloadBar.Fill f.Size=UDim2.new(0,0,1,0)TS:Create(f,TweenInfo.new(ww.RL),{Size=UDim2.new(1,0,1,0)}):Play()end task.delay(ww.RL,function()ammo[ci]=ww.MS isR=false canS=true local h=hud()if h then h.ReloadBar.Visible=false h.Ammo_Frame.AmmoTxt.Text=ammo[ci].." | "..ww.MS end end)end end)end end UI.InputBegan:Connect(function(i,g)if g then return end if i.UserInputType==Enum.UserInputType.MouseButton1 then holdM=true local w=WD[ci] if w.Auto then spawn(function()while holdM and canS do shoot()task.wait(w.FR)end end)elseif w.Burst then for b=1,w.Burst do shoot()task.wait(w.FR)end else shoot()end end end) UI.InputEnded:Connect(function(i)if i.UserInputType==Enum.UserInputType.MouseButton1 then holdM=false end end) RS.RenderStepped:Connect(function()ro=math.max(ro-.12,0)so=math.max(so-.008,0)end) sw(1)print("[WeaponCtrl] 10 COD weapons loaded!") ]] print("Player scripts created - GAME READY!") """ inject_code(code8, hwnd) print(" Player scripts OK") # Final: Press F5 to start print("\nStarting Play mode...") time.sleep(1) focus(hwnd) user32.keybd_event(0x74, 0, 0, 0); time.sleep(0.05); user32.keybd_event(0x74, 0, 2, 0) print("\n" + "=" * 55) print(" CALL OF DUTY - ROBLOX EDITION") print(" 10 Weapons | 12 Enemy Bots | Urban Map") print("=" * 55) print(" CONTROLS:") print(" WASD = Move LMB = Shoot RMB = ADS/Scope") print(" Shift = Sprint Ctrl = Crouch R = Reload") print("") print(" WEAPONS:") print(" 1 = M4A1 2 = AK-47 3 = SCAR-H") print(" 4 = ACR 6.8 5 = MP7 6 = MP5") print(" 7 = AWP 8 = Intervention 9 = SPAS-12") print(" 0 = RPG-7") print("=" * 55)