""" GTA City Expansion + Visible Weapons + Human Enemies Inject into Roblox Studio command bar (must be pre-focused by user) """ import ctypes, ctypes.wintypes, subprocess, time, sys, os user32 = ctypes.windll.user32 def key_down(vk): user32.keybd_event(vk, 0, 0, 0) def key_up(vk): user32.keybd_event(vk, 0, 2, 0) def press(vk): key_down(vk); time.sleep(0.02); key_up(vk) def paste_execute(code): tmp = os.path.join(os.environ["TEMP"], "rbx.lua") with open(tmp, "w", encoding="utf-8") as f: f.write(code) subprocess.run(["powershell", "-Command", f"Get-Content '{tmp}' -Raw | Set-Clipboard"], capture_output=True, timeout=10) time.sleep(0.2) key_down(0x11); key_down(0x41); time.sleep(0.02); key_up(0x41); key_up(0x11) time.sleep(0.05) key_down(0x11); key_down(0x56); time.sleep(0.02); key_up(0x56); key_up(0x11) time.sleep(0.8) press(0x0D) time.sleep(2.5) hwnd = None def find_studio(): global hwnd target = [None] def cb(h, _): l = user32.GetWindowTextLengthW(h) if l > 0: buf = ctypes.create_unicode_buffer(l + 1) user32.GetWindowTextW(h, buf, l + 1) if "Roblox Studio" in buf.value: target[0] = h return False return True WNDENUMPROC = ctypes.WINFUNCTYPE(ctypes.c_bool, ctypes.wintypes.HWND, ctypes.wintypes.LPARAM) user32.EnumWindows(WNDENUMPROC(cb), 0) return target[0] hwnd = find_studio() if not hwnd: print("Studio not found!"); sys.exit(1) user32.ShowWindow(hwnd, 9); time.sleep(0.3) user32.SetForegroundWindow(hwnd); time.sleep(0.3) # ═══════ STEP 1: GTA City - Roads + Sidewalks ═══════ print("[1/6] GTA roads + sidewalks...") paste_execute(""" -- Destroy old map parts, keep scripts for _,v in pairs(workspace:GetChildren()) do if v:IsA("Part") or v:IsA("Model") then if v.Name~="Camera" and v.Name~="Terrain" and v.Name~="SpawnLocation" then if v.Name:find("Building") or v.Name:find("Cover") or v.Name:find("Tower") or v.Name=="Ground" or v.Name:find("Boundary") then v:Destroy() end end end end wait(0.3) -- New larger ground local gnd=Instance.new("Part",workspace)gnd.Name="Ground"gnd.Size=Vector3.new(800,2,800)gnd.Position=Vector3.new(0,-1,0)gnd.Anchored=true gnd.BrickColor=BrickColor.new("Dark stone grey")gnd.Material=Enum.Material.Asphalt -- Main roads (N-S and E-W) local roadCol=BrickColor.new("Medium stone grey") for _,r in ipairs({{0,0,800,20},{0,0,20,800}})do local rd=Instance.new("Part",workspace)rd.Size=Vector3.new(r[3],0.5,r[4])rd.Position=Vector3.new(r[1],0.1,r[2])rd.Anchored=true rd.BrickColor=roadCol rd.Material=Enum.Material.SmoothPlastic rd.Name="Road" end -- Cross roads for _,r in ipairs({{200,0,800,14},{-200,0,800,14},{0,200,14,800},{0,-200,14,800}})do local rd=Instance.new("Part",workspace)rd.Size=Vector3.new(r[3],0.5,r[4])rd.Position=Vector3.new(r[1],0.1,r[2])rd.Anchored=true rd.BrickColor=roadCol rd.Material=Enum.Material.SmoothPlastic rd.Name="Road" end -- Road markings (yellow center lines) for _,r in ipairs({{0,0,780,0.5},{0,0,0.5,780}})do local ln=Instance.new("Part",workspace)ln.Size=Vector3.new(r[3],0.3,r[4])ln.Position=Vector3.new(r[1],0.35,r[2])ln.Anchored=true ln.BrickColor=BrickColor.new("Bright yellow")ln.Material=Enum.Material.Neon ln.Name="RoadLine" end -- Sidewalks along main roads for _,s in ipairs({{12,0,800,8},{-12,0,800,8},{-12,0,8,800},{12,0,8,800}})do local sw=Instance.new("Part",workspace)sw.Size=Vector3.new(s[3],0.8,s[4])sw.Position=Vector3.new(s[1],0.4,s[2])sw.Anchored=true sw.BrickColor=BrickColor.new("Brick yellow")sw.Material=Enum.Material.Pavement sw.Name="Sidewalk" end print("ROADS DONE") """) # ═══════ STEP 2: GTA City - Buildings with windows ═══════ print("[2/6] GTA buildings with windows...") paste_execute(""" -- City buildings - various sizes and colors local bData={ -- Downtown (center area) {0,30,0,40,60,30,"Medium stone grey",true}, {-60,25,-50,30,50,25,"White",true}, {70,20,50,35,40,28,"Institutional white",true}, {-80,35,60,45,70,35,"Medium stone grey",true}, -- Commercial district {-200,15,-80,30,30,25,"Reddish brown",false}, {-170,20,-30,28,40,22,"White",true}, {-230,18,60,32,36,28,"Medium stone grey",true}, {-180,22,120,26,44,20,"Brick yellow",false}, -- Residential {200,12,-120,24,24,20,"Brick yellow",false}, {240,14,-60,22,28,18,"Brown",false}, {180,10,100,26,20,22,"Reddish brown",false}, {220,16,160,20,32,16,"White",false}, -- Industrial {-300,18,-200,50,36,40,"Dark stone grey",false}, {-260,14,-150,40,28,35,"Medium stone grey",false}, {300,16,200,45,32,38,"Dark stone grey",false}, {280,12,260,38,24,30,"Dark stone grey",false}, -- Outskirts {-350,10,-300,30,20,25,"Brown",false}, {350,8,300,28,16,22,"Brick yellow",false}, {-150,10,250,25,20,20,"Reddish brown",false}, {160,12,-250,22,24,18,"White",false}, } for i,b in ipairs(bData)do local m=Instance.new("Model",workspace)m.Name="CityBuilding"..i -- Main structure local p=Instance.new("Part",m)p.Name="Wall"p.Size=Vector3.new(b[4],b[5],b[6])p.Position=Vector3.new(b[1],b[2],b[3])p.Anchored=true p.BrickColor=BrickColor.new(b[7])p.Material=Enum.Material.Brick -- Roof local rf=Instance.new("Part",m)rf.Name="Roof"rf.Size=Vector3.new(b[4]+2,1,b[6]+2)rf.Position=Vector3.new(b[1],b[2]*2+0.5,b[3])rf.Anchored=true rf.BrickColor=BrickColor.new("Dark stone grey")rf.Material=Enum.Material.Metal -- Windows (only for taller buildings) if b[8]then for floor=1,math.floor(b[5]/12)do for wx=1,3 do local win=Instance.new("Part",m)win.Name="Window_F"..floor.."_W"..wx win.Size=Vector3.new(3,4,0.3)win.Position=Vector3.new(b[1]-b[4]/2+wx*b[4]/4,b[2]-b[5]/2+floor*12,b[3]+b[6]/2+0.2) win.Anchored=true win.BrickColor=BrickColor.new("Pastel light blue")win.Material=Enum.Material.Glass win.Transparency=0.3 end end end end print("BUILDINGS DONE") """) # ═══════ STEP 3: GTA City - Street objects ═══════ print("[3/6] GTA street objects (lights, cars, props)...") paste_execute(""" -- Street lights for i=-350,350,50 do for _,side in ipairs({1,-1})do local pole=Instance.new("Part",workspace)pole.Name="StreetLight"pole.Size=Vector3.new(0.5,12,0.5)pole.Position=Vector3.new(i+side*15,6,side*15)pole.Anchored=true pole.BrickColor=BrickColor.new("Dark stone grey")pole.Material=Enum.Material.Metal local bulb=Instance.new("Part",workspace)bulb.Name="LightBulb"bulb.Size=Vector3.new(2,1,2)bulb.Position=Vector3.new(i+side*15,12.5,side*15)bulb.Anchored=true bulb.BrickColor=BrickColor.new("New Yeller")bulb.Material=Enum.Material.Neon local pl=Instance.new("PointLight",bulb)pl.Brightness=2 pl.Range=30 pl.Color=Color3.fromRGB(255,240,200) end end -- Parked cars local carColors={"Bright red","Bright blue","White","Black","Bright green","Bright yellow"} for i=1,18 do local cx,cz=math.random(-300,300),math.random(-300,300) if math.abs(cx)<20 or math.abs(cz)<20 then cx=cx+30 end local car=Instance.new("Model",workspace)car.Name="Car"..i local body=Instance.new("Part",car)body.Name="Body"body.Size=Vector3.new(5,2,10)body.Position=Vector3.new(cx,1.5,cz)body.Anchored=true body.BrickColor=BrickColor.new(carColors[math.random(#carColors)])body.Material=Enum.Material.Plastic local top=Instance.new("Part",car)top.Name="Roof"top.Size=Vector3.new(4,1.5,5)top.Position=Vector3.new(cx,3,cz-1)top.Anchored=true top.BrickColor=BrickColor.new("Glass")top.Material=Enum.Material.Glass top.Transparency=0.5 for _,wo in ipairs({{-2.5,0.8,-3},{2.5,0.8,-3},{-2.5,0.8,3},{2.5,0.8,3}})do local wh=Instance.new("Part",car)wh.Name="Wheel"wh.Size=Vector3.new(1,2,2)wh.Position=Vector3.new(cx+wo[1],wo[2],cz+wo[3])wh.Anchored=true wh.BrickColor=BrickColor.new("Really black")wh.Material=Enum.Material.Slate end end -- Traffic lights for _,pos in ipairs({{20,0,20},{-20,0,-20},{20,0,-20},{-20,0,20}})do local tl=Instance.new("Model",workspace)tl.Name="TrafficLight" local pole=Instance.new("Part",tl)pole.Size=Vector3.new(0.5,10,0.5)pole.Position=Vector3.new(pos[1]+3,5,pos[3]+3)pole.Anchored=true pole.BrickColor=BrickColor.new("Dark stone grey")pole.Material=Enum.Material.Metal local box=Instance.new("Part",tl)box.Size=Vector3.new(1,4,1)box.Position=Vector3.new(pos[1]+3,11,pos[3]+3)box.Anchored=true box.BrickColor=BrickColor.new("Dark stone grey") local red=Instance.new("Part",tl)red.Size=Vector3.new(0.8,0.8,0.3)red.Position=Vector3.new(pos[1]+3,12.2,pos[3]+3.6)red.Anchored=true red.BrickColor=BrickColor.new("Bright red")red.Material=Enum.Material.Neon local yel=Instance.new("Part",tl)yel.Size=Vector3.new(0.8,0.8,0.3)yel.Position=Vector3.new(pos[1]+3,11.2,pos[3]+3.6)yel.Anchored=true yel.BrickColor=BrickColor.new("Bright yellow")yel.Material=Enum.Material.Neon local grn=Instance.new("Part",tl)grn.Size=Vector3.new(0.8,0.8,0.3)grn.Position=Vector3.new(pos[1]+3,10.2,pos[3]+3.6)grn.Anchored=true grn.BrickColor=BrickColor.new("Bright green")grn.Material=Enum.Material.Neon end -- Trees in park areas for i=1,25 do local tx,tz=math.random(-350,350),math.random(-350,350) if math.abs(tx)<25 and math.abs(tz)<25 then tx=tx+40 end local trunk=Instance.new("Part",workspace)trunk.Name="TreeTrunk"trunk.Size=Vector3.new(1,6,1)trunk.Position=Vector3.new(tx,3,tz)trunk.Anchored=true trunk.BrickColor=BrickColor.new("Brown")trunk.Material=Enum.Material.Wood local leaves=Instance.new("Part",workspace)leaves.Name="TreeLeaves"leaves.Size=Vector3.new(6,5,6)leaves.Position=Vector3.new(tx,8,tz)leaves.Anchored=true leaves.BrickColor=BrickColor.new("Dark green")leaves.Material=Enum.Material.Grass leaves.Shape=Enum.PartType.Ball end -- Dumpsters, benches, phone booths for i=1,12 do local px,pz=math.random(-300,300),math.random(-300,300) local prop=Instance.new("Part",workspace)prop.Name="Dumpster"..i prop.Size=Vector3.new(5,3,3)prop.Position=Vector3.new(px,1.5,pz)prop.Anchored=true prop.BrickColor=BrickColor.new("Dark green")prop.Material=Enum.Material.Metal end -- Boundary walls for _,w in ipairs({{0,10,0,800,20,2,0,400},{0,10,0,800,20,2,0,-400},{0,10,0,2,20,800,400,0},{0,10,0,2,20,800,-400,0}})do local wall=Instance.new("Part",workspace)wall.Name="CityWall"wall.Size=Vector3.new(w[4],w[5],w[6])wall.Position=Vector3.new(w[7],w[2],w[8])wall.Anchored=true wall.BrickColor=BrickColor.new("Dark stone grey")wall.Material=Enum.Material.Concrete wall.Transparency=0.5 end print("CITY PROPS DONE") """) # ═══════ STEP 4: Replace GameServer with human enemies ═══════ print("[4/6] Upgrading enemies to human models...") paste_execute(""" -- Destroy old server script and enemies for _,v in pairs(game.ServerScriptService:GetChildren())do v:Destroy()end for _,v in pairs(workspace:GetChildren())do if v.Name=="EnemyBot"then v:Destroy()end end wait(0.3) local s=Instance.new("Script",game.ServerScriptService)s.Name="GameServer" s.Source=[[ local RS=game.ReplicatedStorage local P=game.Players local D=game.Debris local E=RS:WaitForChild("Events")local HE=E.HitEvent KE=E.KillEvent DE=E.DamageEvent HME=E.HitMarkerEvent P.PlayerAdded:Connect(function(pl) local ls=Instance.new("Folder",pl)ls.Name="leaderstats" Instance.new("IntValue",ls).Name="Kills" local k=ls.Kills k.Value=0 Instance.new("IntValue",ls).Name="Deaths" pl.CharacterAdded:Connect(function(c)local h=c:WaitForChild("Humanoid")h.MaxHealth=100 h.Health=100 h.WalkSpeed=20 -- Attach visible weapon to player task.delay(0.5,function() if c and c:FindFirstChild("Right Arm")then local gun=Instance.new("Part",c)gun.Name="GunModel"gun.Size=Vector3.new(0.4,0.4,2.5)gun.CanCollide=false gun.Anchored=false gun.BrickColor=BrickColor.new("Dark stone grey")gun.Material=Enum.Material.Metal local weld=Instance.new("Weld",gun)weld.Part0=c["Right Arm"]weld.Part1=gun weld.C0=CFrame.new(0,-0.5,1.5)*CFrame.Angles(0,math.rad(90),0) end end) h.Died:Connect(function()ls.Deaths.Value=ls.Deaths.Value+1 task.delay(4,function()if pl and pl.Parent then pl:LoadCharacter()end end)end) end)end) HE.OnServerEvent:Connect(function(pl,hp,dmg,hs) if hp and hp.Parent and hp.Parent:FindFirstChild("Humanoid")then local hm=hp.Parent.Humanoid if hm and hm.Health>0 then local d=hs and dmg*2.5 or dmg hm:TakeDamage(d)HME:FireClient(pl,hs) if hm.Health<=0 then KE:FireClient(pl,"Enemy")ls=pl.leaderstats ls.Kills.Value=ls.Kills.Value+1 end end end end) -- Human-like enemy models local skinTones={"Medium stone grey","Light stone grey","Pastel brown","Brick yellow","White","Brown"} local shirtColors={"Bright red","Bright blue","White","Black","Bright green","Bright yellow","Dark green","Navy blue","Dark orange"} local pantColors={"Dark stone grey","Black","Medium stone grey","Dark blue","Brown","Navy blue"} local hairColors={"Black","Dark stone grey","Brown","Dark orange"} local SP={Vector3.new(-300,3,-300),Vector3.new(300,3,-300),Vector3.new(-300,3,300),Vector3.new(300,3,300),Vector3.new(0,3,-350),Vector3.new(0,3,350),Vector3.new(-350,3,0),Vector3.new(350,3,0),Vector3.new(-200,3,-200),Vector3.new(200,3,200),Vector3.new(-100,3,100),Vector3.new(100,3,-100),Vector3.new(-250,3,150),Vector3.new(250,3,-150),Vector3.new(0,3,0)} local function mkHuman(sp) local skin=skinTones[math.random(#skinTones)] local shirt=shirtColors[math.random(#shirtColors)] local pants=pantColors[math.random(#pantsColors)] local hair=hairColors[math.random(#hairColors)] local m=Instance.new("Model",workspace)m.Name="EnemyBot" -- Head local hd=Instance.new("Part",m)hd.Name="Head"hd.Size=Vector3.new(2,2,1)hd.Position=sp+Vector3.new(0,8.5,0)hd.Anchored=false hd.BrickColor=BrickColor.new(skin)hd.Material=Enum.Material.Plastic -- Face (eyes) local eye1=Instance.new("Part",m)eye1.Name="Eye1"eye1.Size=Vector3.new(0.3,0.3,0.1)eye1.Position=sp+Vector3.new(-0.35,8.7,0.55)eye1.Anchored=false eye1.BrickColor=BrickColor.new("Really black")eye1.Material=Enum.Material.Plastic local eye2=Instance.new("Part",m)eye2.Name="Eye2"eye2.Size=Vector3.new(0.3,0.3,0.1)eye2.Position=sp+Vector3.new(0.35,8.7,0.55)eye2.Anchored=false eye2.BrickColor=BrickColor.new("Really black") -- Hair local hr=Instance.new("Part",m)hr.Name="Hair"hr.Size=Vector3.new(2.1,0.8,1.1)hr.Position=sp+Vector3.new(0,9.7,0)hr.Anchored=false hr.BrickColor=BrickColor.new(hair)hr.Material=Enum.Material.Plastic -- Torso local ts=Instance.new("Part",m)ts.Name="Torso"ts.Size=Vector3.new(2,2,1)ts.Position=sp+Vector3.new(0,6.5,0)ts.Anchored=false ts.BrickColor=BrickColor.new(shirt)ts.Material=Enum.Material.Plastic -- Arms local la=Instance.new("Part",m)la.Name="Left Arm"la.Size=Vector3.new(1,2,1)la.Position=sp+Vector3.new(-1.5,6.5,0)la.Anchored=false la.BrickColor=BrickColor.new(skin) local ra=Instance.new("Part",m)ra.Name="Right Arm"ra.Size=Vector3.new(1,2,1)ra.Position=sp+Vector3.new(1.5,6.5,0)ra.Anchored=false ra.BrickColor=BrickColor.new(skin) -- Legs local ll=Instance.new("Part",m)ll.Name="Left Leg"ll.Size=Vector3.new(1,2,1)ll.Position=sp+Vector3.new(-0.5,3.5,0)ll.Anchored=false ll.BrickColor=BrickColor.new(pants) local rl=Instance.new("Part",m)rl.Name="Right Leg"rl.Size=Vector3.new(1,2,1)rl.Position=sp+Vector3.new(0.5,3.5,0)rl.Anchored=false rl.BrickColor=BrickColor.new(pants) -- Enemy weapon local gun=Instance.new("Part",m)gun.Name="GunModel"gun.Size=Vector3.new(0.3,0.3,2)gun.Position=sp+Vector3.new(2,6.5,1)gun.Anchored=false gun.CanCollide=false gun.BrickColor=BrickColor.new("Dark stone grey")gun.Material=Enum.Material.Metal local hm=Instance.new("Humanoid",m)hm.MaxHealth=100 hm.Health=100 hm.WalkSpeed=14 local rp=Instance.new("Part",m)rp.Name="HumanoidRootPart"rp.Size=Vector3.new(2,2,1)rp.Position=sp rp.Transparency=1 rp.CanCollide=false -- Weld all parts local function wld(p0,p1,c0)local w=Instance.new("Weld")w.Part0=p0 w.Part1=p1 w.C0=c0 or CFrame.new()w.Parent=p0 end wld(rp,ts,CFrame.new(0,0,0))wld(ts,hd,CFrame.new(0,1.5,0))wld(ts,la,CFrame.new(-1.5,0.5,0))wld(ts,ra,CFrame.new(1.5,0.5,0))wld(ts,ll,CFrame.new(-0.5,-2,0))wld(ts,rl,CFrame.new(0.5,-2,0)) wld(ra,gun,CFrame.new(0,-0.3,1.5)) wld(hd,eye1,CFrame.new(-0.35,0.2,0.55))wld(hd,eye2,CFrame.new(0.35,0.2,0.55))wld(hd,hr,CFrame.new(0,1.2,0)) local tp=SP[math.random(#SP)]local ls=0 hm.Died:Connect(function()task.delay(5,function()if m.Parent then m:Destroy()end end)task.delay(12,function()mkHuman(SP[math.random(#SP)])end)end) spawn(function()while m.Parent and hm.Health>0 do task.wait(.4)local r=m:FindFirstChild("HumanoidRootPart")if r then hm:MoveTo(tp)if(r.Position-tp).Magnitude<8 then tp=SP[math.random(#SP)]end end end end) spawn(function()while m.Parent and hm.Health>0 do task.wait(.2)local r=m:FindFirstChild("HumanoidRootPart")if not r then continue end for _,pl in ipairs(P:GetPlayers())do if pl.Character and pl.Character:FindFirstChild("HumanoidRootPart")then local pr=pl.Character.HumanoidRootPart local d=(pr.Position-r.Position).Magnitude if d<80 then hm:MoveTo(pr.Position)if d<55 and tick()-ls>1 then ls=tick()local ph=pl.Character:FindFirstChild("Humanoid")if ph and ph.Health>0 then ph:TakeDamage(5+math.random(10))DE:FireClient(pl,8)end end end end end end end) end for i=1,15 do task.delay(i*.3,function()mkHuman(SP[i])end)end print("[GameServer] 15 human enemies spawned in GTA city!") ]] print("ENEMIES DONE") """) # ═══════ STEP 5: Replace WeaponCtrl with gun model switching ═══════ print("[5/6] Weapon controller with visible guns...") paste_execute(""" for _,v in pairs(game.StarterPlayer.StarterPlayerScripts:GetChildren())do v:Destroy()end local ps=Instance.new("LocalScript",game.StarterPlayer.StarterPlayerScripts)ps.Name="PlayerSetup" ps.Source=[[local P=game.Players local RS=game.RunService local UI=game.UserInputService local pl=P.LocalPlayer cam=workspace.CurrentCamera pl.CharacterAdded:Connect(function(c)local h=c:WaitForChild("Humanoid")h.MaxHealth=100 h.Health=100 h.WalkSpeed=20 RS.RenderStepped:Connect(function()if h.Health>0 then cam.CameraType=Enum.CameraType.LockFirstPerson local hd=c:FindFirstChild("Head")if hd then cam.CFrame=hd.CFrame end end end) local sp,cr=false,false UI.InputBegan:Connect(function(i,g)if g then return end if i.KeyCode==Enum.KeyCode.LeftShift then sp=true h.WalkSpeed=30 elseif i.KeyCode==Enum.KeyCode.LeftControl then cr=true h.WalkSpeed=10 end end) UI.InputEnded:Connect(function(i)if i.KeyCode==Enum.KeyCode.LeftShift then sp=false h.WalkSpeed=cr and 10 or 20 elseif i.KeyCode==Enum.KeyCode.LeftControl then cr=false h.WalkSpeed=sp and 30 or 20 end end)end) ]] local wc=Instance.new("LocalScript",game.StarterPlayer.StarterPlayerScripts)wc.Name="WeaponCtrl" wc.Source=[[ local P=game.Players local RS=game.RunService local UI=game.UserInputService local RepS=game.ReplicatedStorage local TS=game.TweenService local D=game.Debris local pl=P.LocalPlayer cam=workspace.CurrentCamera ms=pl:GetMouse() local E=RepS:WaitForChild("Events")local HE=E.HitEvent KE=E.KillEvent HME=E.HitMarkerEvent local WD=require(RepS:WaitForChild("Shared"):WaitForChild("WeaponData")) local ci=1 ammo={} isR=false isA=false canS=true ro=0 so=0 kills=0 holdM=false for i,w in ipairs(WD)do ammo[i]=w.m end local gunSizes={{0.4,0.4,2.5},{0.4,0.4,3},{0.4,0.5,3},{0.35,0.35,2.8},{0.3,0.3,1.8},{0.3,0.3,2},{0.3,0.3,4},{0.3,0.3,4.5},{0.4,0.4,2},{0.5,0.5,3.5}} local gunColors={"Dark stone grey","Dark stone grey","Medium stone grey","Dark stone grey","Black","Black","Dark stone grey","Medium stone grey","Dark stone grey","Olive"} local function updateGunModel() local c=pl.Character if not c then return end local old=c:FindFirstChild("GunModel")if old then old:Destroy()end local arm=c:FindFirstChild("Right Arm")if not arm then return end local gs=gunSizes[ci]or{0.4,0.4,2.5} local gun=Instance.new("Part",c)gun.Name="GunModel"gun.Size=Vector3.new(gs[1],gs[2],gs[3])gun.CanCollide=false gun.Anchored=false gun.BrickColor=BrickColor.new(gunColors[ci]or"Dark stone grey")gun.Material=Enum.Material.Metal gun.CFrame=arm.CFrame*CFrame.new(0,-0.5,gs[3]/2+0.5) local weld=Instance.new("Weld",gun)weld.Part0=arm weld.Part1=gun weld.C0=CFrame.new(0,-0.5,gs[3]/2+0.5)*CFrame.Angles(0,math.rad(90),0) end local function hud()return pl.PlayerGui:FindFirstChild("COD_HUD")end local function sw(idx)if idx<1 or idx>#WD or isR then return end ci=idx local w=WD[ci]isA=false cam.FieldOfView=70 ro=0 so=0 local h=hud()if h then h.Ammo_Frame.AmmoTxt.Text=ammo[ci].." | "..w.m h.Ammo_Frame.WepName.Text=w.n end updateGunModel()end UI.InputBegan:Connect(function(i,g)if g then return end if i.KeyCode.Value>=48 and i.KeyCode.Value<=57 then local idx=i.KeyCode.Value-47 if idx>0 and idx<=10 then sw(idx==10 and 10 or idx)end end if i.UserInputType==Enum.UserInputType.MouseButton2 then local w=WD[ci]if w.zm then isA=true cam.FieldOfView=70/w.zm else isA=true TS:Create(cam,TweenInfo.new(.15),{FieldOfView=50}):Play()end end if i.KeyCode==Enum.KeyCode.R and not isR then local w=WD[ci]if ammo[ci]1 then d=dir+Vector3.new((math.random()-.5)*w.s*2,(math.random()-.5)*w.s*2,(math.random()-.5)*w.s*2).Unit end local r=workspace:Raycast(hd.Position,d*w.rng,rp) if r then local hp=r.Instance local hs=hp.Name=="Head" local tr=Instance.new("Part",workspace)tr.Size=Vector3.new(.1,.1,(r.Position-hd.Position).Magnitude)tr.CFrame=CFrame.lookAt(hd.Position,r.Position)*CFrame.new(0,0,-tr.Size.Z/2)tr.Anchored=true tr.CanCollide=false tr.BrickColor=BrickColor.new("New Yeller")tr.Material=Enum.Material.Neon tr.Transparency=.4 D:AddItem(tr,.12) if w.expl then local ex=Instance.new("Explosion",workspace)ex.Position=r.Position ex.BlastRadius=w.bl or 25 ex.BlastPressure=500000 end if hp.Parent and hp.Parent:FindFirstChild("Humanoid")then local hm=hp.Parent.Humanoid if hm and hm.Health>0 then local dm=hs and w.d*w.h or w.d HE:FireServer(hp,dm,hs) if hm.Health<=0 then kills=kills+1 local h=hud()if h then h.ScoreFrame.ScoreTxt.Text="KILLS: "..kills end KE:FireServer("Enemy")end end end end end ro=math.min(ro+w.rc,w.rc*5)so=math.min(so+w.s*.5,w.s*3) if ammo[ci]<=0 then task.delay(.2,function()if ammo[ci]<=0 and not isR then isR=true canS=false local ww=WD[ci]local h=hud()if h then h.ReloadBar.Visible=true local f=h.ReloadBar.Fill f.Size=UDim2.new(0,0,1,0)TS:Create(f,TweenInfo.new(ww.r),{Size=UDim2.new(1,0,1,0)}):Play()end task.delay(ww.r,function()ammo[ci]=ww.m isR=false canS=true local h=hud()if h then h.ReloadBar.Visible=false h.Ammo_Frame.AmmoTxt.Text=ammo[ci].." | "..ww.m end end)end end)end end UI.InputBegan:Connect(function(i,g)if g then return end if i.UserInputType==Enum.UserInputType.MouseButton1 then holdM=true local w=WD[ci] if w.auto then spawn(function()while holdM and canS do shoot()task.wait(w.f)end end)else shoot()end end end) UI.InputEnded:Connect(function(i)if i.UserInputType==Enum.UserInputType.MouseButton1 then holdM=false end end) RS.RenderStepped:Connect(function()ro=math.max(ro-.12,0)so=math.max(so-.008,0)end) pl.CharacterAdded:Connect(function()task.delay(1,updateGunModel)end) sw(1)print("[WeaponCtrl] 10 COD weapons + visible guns loaded!") ]] print("WEAPONS DONE") """) # ═══════ STEP 6: Press F5 ═══════ print("[6/6] Starting Play mode...") time.sleep(1) press(0x74) print("\n" + "=" * 55) print(" GTA CITY + COD WEAPONS + HUMAN ENEMIES") print("=" * 55) print(" City: 20 buildings, roads, cars, lights, trees") print(" 15 human enemies with varied skin/clothes") print(" 10 weapons with visible gun models") print(" WASD=Move LMB=Shoot RMB=ADS R=Reload") print(" Shift=Sprint Ctrl=Crouch") print(" 1=M4A1 2=AK-47 3=SCAR-H 4=ACR 5=MP7") print(" 6=MP5 7=AWP 8=Intervention 9=SPAS 0=RPG") print("=" * 55)