-- Example: Simple Obby Game -- This demonstrates creating a complete mini-game using Claude + MCP -- 1. Create starting platform local startPart = Instance.new("Part") startPart.Name = "StartPlatform" startPart.Size = Vector3.new(20, 1, 20) startPart.Position = Vector3.new(0, 1, 0) startPart.Anchored = true startPart.BrickColor = BrickColor.new("Bright green") startPart.Parent = workspace -- 2. Create checkpoint platforms local colors = {"Bright red", "Bright orange", "Bright yellow", "Bright blue", "Bright violet"} for i = 1, 5 do local platform = Instance.new("Part") platform.Name = "Checkpoint" .. i platform.Size = Vector3.new(10, 1, 10) platform.Position = Vector3.new(0, i * 15, i * 20) platform.Anchored = true platform.BrickColor = BrickColor.new(colors[i]) platform.Parent = workspace end -- 3. Create kill brick (lava) local lava = Instance.new("Part") lava.Name = "Lava" lava.Size = Vector3.new(100, 1, 200) lava.Position = Vector3.new(0, -5, 50) lava.Anchored = true lava.BrickColor = BrickColor.new("Bright red") lava.Material = Enum.Material.Neon lava.Parent = workspace -- 4. Spawn location local spawn = Instance.new "SpawnLocation" spawn.Name = "SpawnLocation" spawn.Size = Vector3.new(8, 1, 8) spawn.Position = Vector3.new(0, 1, 0) spawn.Anchored = true spawn.Transparency = 1 spawn.Parent = workspace print("Obby game created! Press Play to test.")