Files
ClaudeCode-Roblox-Studio-MCP/roblox-plugin/RobloxMCPPlugin.lua
Admin a66533206f Add FPS game example, auto-connect plugin, and Python injection tools
- Updated RobloxMCPPlugin with HTTP polling (auto-enables HttpService)
- Added 20-weapon FPS game example (CoD-style)
- Added Python studio-inject.py for command bar injection via Win32 API
- Added auto-connect setup scripts (VBS + PowerShell)
- Updated MCP server with all FPS game tools

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-31 16:57:35 +04:00

430 lines
12 KiB
Lua

--[[
Roblox MCP Plugin v2.0 - HTTP Polling Edition
Connects Roblox Studio to Claude Code via MCP server.
Installation:
1. Copy this file to: %LOCALAPPDATA%\Roblox\Plugins\RobloxMCPPlugin.lua
2. Open Roblox Studio
3. Enable HttpService in: Game Settings > Security > Allow HTTP Requests = ON
4. The plugin will auto-connect to the MCP server
5. Click the toolbar button to connect/disconnect
Requirements:
- MCP server running: node C:\Users\Admin\roblox-mcp-server\src\index.js
- HttpService enabled in Game Settings > Security
--]]
local Plugin = plugin or {}
-- Configuration
local CONFIG = {
HOST = "localhost",
PORT = 37423,
POLL_INTERVAL = 0.5, -- seconds between polls
RECONNECT_DELAY = 5,
MAX_RECONNECT_ATTEMPTS = 20,
}
-- Build base URL
local BASE_URL = "http://" .. CONFIG.HOST .. ":" .. CONFIG.PORT
-- State
local isConnected = false
local isPolling = false
local reconnectAttempts = 0
local lastCommandId = 0
local pollThread = nil
local toolbar = nil
local connectButton = nil
-- Get HttpService and FORCE ENABLE it (plugins can do this in Studio)
local HttpService = game:GetService("HttpService")
HttpService.HttpEnabled = true
-- Logging
local function log(message, level)
level = level or "INFO"
print("[RobloxMCP] [" .. level .. "] " .. message)
if level == "ERROR" then
warn("[RobloxMCP] " .. message)
end
end
-- Safe HTTP request wrapper
local function httpRequest(method, path, body)
local url = BASE_URL .. path
local ok, result = pcall(function()
local options = {
Url = url,
Method = method,
Headers = {
["Content-Type"] = "application/json",
},
}
if body then
options.Body = HttpService:JSONEncode(body)
end
local response = HttpService:RequestAsync(options)
return response
end)
if not ok then
return false, tostring(result)
end
if result.StatusCode ~= 200 then
return false, "HTTP " .. result.StatusCode .. ": " .. result.Body
end
local decoded = HttpService:JSONDecode(result.Body)
return true, decoded
end
-- Get an object by dot-separated path
local function getObjectFromPath(path)
if not path or path == "" then
return nil
end
if path == "game" or path == "Game" then
return game
end
if path == "Workspace" or path == "workspace" then
return workspace
end
-- Handle special service names
local serviceMap = {
["ReplicatedStorage"] = game:GetService("ReplicatedStorage"),
["ServerStorage"] = game:GetService("ServerStorage"),
["ServerScriptService"] = game:GetService("ServerScriptService"),
["StarterGui"] = game:GetService("StarterGui"),
["StarterPack"] = game:GetService("StarterPack"),
["StarterPlayer"] = game:GetService("StarterPlayer"),
["Lighting"] = game:GetService("Lighting"),
["Players"] = game:GetService("Players"),
["Workspace"] = workspace,
}
local parts = {}
for part in string.gmatch(path, "[^%.]+") do
table.insert(parts, part)
end
if #parts == 0 then return nil end
-- Start from service or game
local obj = serviceMap[parts[1]] or game
for i = (serviceMap[parts[1]] and 2 or 1), #parts do
local part = parts[i]
local child = obj:FindFirstChild(part)
if not child then
log("Could not find '" .. part .. "' in path: " .. path, "ERROR")
return nil
end
obj = child
end
return obj
end
-- Create object at path
local function createObjectAt(path, className, properties)
local parentPath = string.match(path, "^(.-)%.[^%.]+$") or "Workspace"
local objectName = string.match(path, "%.([^%.]+)$") or path
local parent = getObjectFromPath(parentPath)
if not parent then
return nil, "Parent not found: " .. parentPath
end
local obj = Instance.new(className)
obj.Name = objectName
if properties then
for propName, propValue in pairs(properties) do
pcall(function()
obj[propName] = propValue
end)
end
end
obj.Parent = parent
return obj
end
-- Handle a single command from MCP server
local function handleCommand(cmd)
local command = cmd.command
local params = cmd.params or {}
log("Executing: " .. command)
local success, result = pcall(function()
if command == "createScript" then
local scriptObj = createObjectAt(params.path, params.scriptType or "Script", {
Name = params.scriptName,
})
if scriptObj then
pcall(function() scriptObj.Source = params.source end)
return { success = true, objectPath = params.path }
else
return { success = false, error = "Failed to create script" }
end
elseif command == "createPart" then
local props = { Name = params.partName, Anchored = params.anchored ~= false }
local shapeEnum = Enum.PartType.Block
if params.partType == "Ball" then shapeEnum = Enum.PartType.Ball
elseif params.partType == "Cylinder" then shapeEnum = Enum.PartType.Cylinder
elseif params.partType == "Wedge" then shapeEnum = Enum.PartType.Wedge
elseif params.partType == "CornerWedge" then shapeEnum = Enum.PartType.CornerWedge
end
props.Shape = shapeEnum
if params.position then
props.Position = Vector3.new(params.position.x or 0, params.position.y or 0, params.position.z or 0)
end
if params.size then
props.Size = Vector3.new(params.size.x or 4, params.size.y or 4, params.size.z or 4)
end
if params.color then
pcall(function() props.Color = BrickColor.new(params.color).Color end)
end
local part = createObjectAt(params.parentPath or "Workspace", "Part", props)
return { success = part ~= nil, objectPath = (params.parentPath or "Workspace") .. "." .. params.partName }
elseif command == "createModel" then
local model = createObjectAt(params.parentPath or "Workspace", "Model", { Name = params.modelName })
return { success = model ~= nil, objectPath = (params.parentPath or "Workspace") .. "." .. params.modelName }
elseif command == "createFolder" then
local folder = createObjectAt(params.parentPath or "Workspace", "Folder", { Name = params.folderName })
return { success = folder ~= nil, objectPath = (params.parentPath or "Workspace") .. "." .. params.folderName }
elseif command == "createGUI" then
local properties = params.properties or {}
properties.Name = params.name
if params.guiType == "ScreenGui" then
properties.ResetOnSpawn = false
end
if params.guiType == "Frame" or params.guiType == "TextLabel" or params.guiType == "TextButton" then
if not properties.Size then properties.Size = UDim2.new(0, 200, 0, 50) end
end
if params.guiType == "TextLabel" or params.guiType == "TextButton" then
if not properties.Text then properties.Text = params.name end
end
local gui = createObjectAt(params.parentPath or "StarterGui", params.guiType, properties)
return { success = gui ~= nil, objectPath = (params.parentPath or "StarterGui") .. "." .. params.name }
elseif command == "setProperty" then
local obj = getObjectFromPath(params.path)
if not obj then return { success = false, error = "Object not found: " .. params.path } end
local value = params.value
pcall(function()
if params.property == "Position" or params.property == "Size" then
value = Vector3.new(value.x, value.y, value.z)
elseif params.property == "CFrame" then
if value.components then value = CFrame.new(unpack(value.components)) end
elseif params.property == "Color" then
value = BrickColor.new(value).Color
end
obj[params.property] = value
end)
return { success = true, property = params.property, value = tostring(value) }
elseif command == "getHierarchy" then
local obj = getObjectFromPath(params.path or "Workspace")
if not obj then return { success = false, error = "Object not found" } end
local function buildTree(object, depth, currentDepth)
if currentDepth > depth then return nil end
local children = {}
for _, child in ipairs(object:GetChildren()) do
local childData = { name = child.Name, className = child.ClassName }
if currentDepth < depth then
childData.children = buildTree(child, depth, currentDepth + 1)
end
table.insert(children, childData)
end
return children
end
return { success = true, path = params.path or "Workspace", children = buildTree(obj, params.depth or 2, 0) }
elseif command == "deleteObject" then
local obj = getObjectFromPath(params.path)
if not obj then return { success = false, error = "Object not found: " .. params.path } end
obj:Destroy()
return { success = true, deletedPath = params.path }
elseif command == "play" then
pcall(function() game:Load("PlaySolo") end)
return { success = true, mode = params.mode or "Both" }
elseif command == "stop" then
pcall(function() game:Load("Stop") end)
return { success = true }
elseif command == "savePlace" then
local ok = pcall(function() game:SavePlace() end)
return { success = ok }
elseif command == "executeCode" then
local fn, err = loadstring(params.code)
if not fn then return { success = false, error = err } end
local ok, execErr = pcall(fn)
return { success = ok, error = not ok and tostring(execErr) or nil }
else
return { success = false, error = "Unknown command: " .. tostring(command) }
end
end)
-- Build response
local response = {
id = cmd.id,
result = success and result or { success = false, error = tostring(result) },
}
if not success then
response.error = tostring(result)
end
return response
end
-- Poll the MCP server for new commands
local function pollOnce()
local ok, data = httpRequest("GET", "/poll?last=" .. tostring(lastCommandId))
if not ok then
return false, data
end
if data.commands and #data.commands > 0 then
for _, cmd in ipairs(data.commands) do
log("Received command: " .. (cmd.command or "unknown"))
-- Execute command
local response = handleCommand(cmd)
-- Send result back to MCP server
local sendOk, sendErr = httpRequest("POST", "/result", {
id = cmd.id,
result = response.result,
})
if not sendOk then
log("Failed to send result: " .. tostring(sendErr), "ERROR")
else
log("Command completed: " .. (cmd.command or "unknown"))
end
lastCommandId = math.max(lastCommandId, cmd.id)
end
-- Update lastCommandId from server
if data.lastId then
lastCommandId = math.max(lastCommandId, data.lastId)
end
end
return true
end
-- Main polling loop
local function startPolling()
if isPolling then return end
isPolling = true
log("Starting poll loop...")
pollThread = spawn(function()
while isConnected and isPolling do
local ok, err = pollOnce()
if not ok then
log("Poll error: " .. tostring(err), "ERROR")
-- Don't disconnect on single poll failure, just wait
end
wait(CONFIG.POLL_INTERVAL)
end
log("Poll loop stopped")
end)
end
-- Connect to MCP server
local function connect()
if isConnected then return end
log("Connecting to MCP server at " .. BASE_URL .. " ...")
-- Health check first
local ok, data = httpRequest("GET", "/health")
if not ok then
log("MCP server not reachable: " .. tostring(data), "ERROR")
log("Make sure the MCP server is running: node C:\\Users\\Admin\\roblox-mcp-server\\src\\index.js", "ERROR")
return false
end
isConnected = true
reconnectAttempts = 0
lastCommandId = 0
log("Connected to MCP server!")
startPolling()
return true
end
-- Disconnect from MCP server
local function disconnect()
isConnected = false
isPolling = false
if pollThread then
pollThread = nil
end
log("Disconnected from MCP server")
end
-- Create toolbar button
local function createUI()
if not Plugin or not Plugin:FindFirstChildWhichIsA("Toolbar") then
toolbar = Plugin:CreateToolbar("RobloxMCP")
end
connectButton = toolbar:CreateButton(
"MCP Connect",
"Connect/Disconnect from Claude Code MCP server",
"rbxassetid://16706090882"
)
connectButton.Click:Connect(function()
if isConnected then
disconnect()
connectButton.Icon = "rbxassetid://16706090882"
else
local success = connect()
if success then
connectButton.Icon = "rbxassetid://16706100672"
end
end
end)
end
-- Initialize
local function init()
log("Roblox MCP Plugin v2.0 (HTTP Polling) loaded")
log("Make sure HttpService is enabled: Game Settings > Security > Allow HTTP Requests")
createUI()
-- Auto-connect attempt
spawn(function()
wait(2) -- Wait for Studio to fully load
connect()
if isConnected and connectButton then
connectButton.Icon = "rbxassetid://16706100672"
end
end)
end
-- Cleanup on unload
if Plugin then
Plugin.Unloading:Connect(function()
disconnect()
end)
end
init()