Restored from origin/main (b4663fb): - .github/ workflows and issue templates - .gitignore (proper exclusions) - .opencode/agent/web_developer.md - AGENTS.md, BUILD.md, PROGRESS.md - dev-docs/ (9 architecture/implementation docs) - docs/screenshots/ (4 UI screenshots) - images/ (CodeNomad icons) - package-lock.json (dependency lockfile) - tasks/ (25+ project task files) Also restored original source files that were modified: - packages/ui/src/App.tsx - packages/ui/src/lib/logger.ts - packages/ui/src/stores/instances.ts - packages/server/src/server/routes/workspaces.ts - packages/server/src/workspaces/manager.ts - packages/server/src/workspaces/runtime.ts - packages/server/package.json Kept new additions: - Install-*.bat/.sh (enhanced installers) - Launch-*.bat/.sh (new launchers) - README.md (SEO optimized with GLM 4.7)
5.5 KiB
Building CodeNomad Binaries
This guide explains how to build distributable binaries for CodeNomad.
Prerequisites
- Bun - Package manager and runtime
- Node.js - For electron-builder
- Electron Builder - Installed via devDependencies
Quick Start
All commands now run inside the workspace packages. From the repo root you can target the Electron app package directly:
npm run build --workspace @neuralnomads/codenomad-electron-app
Build for Current Platform (macOS default)
bun run build:binaries
This builds for macOS (Universal - Intel + Apple Silicon) by default.
Platform-Specific Builds
macOS
# Universal (Intel + Apple Silicon) - Recommended
bun run build:mac
# Intel only (x64)
bun run build:mac-x64
# Apple Silicon only (ARM64)
bun run build:mac-arm64
Output formats: .dmg, .zip
Windows
# x64 (64-bit Intel/AMD)
bun run build:win
# ARM64 (Windows on ARM)
bun run build:win-arm64
Output formats: .exe (NSIS installer), .zip
Linux
# x64 (64-bit)
bun run build:linux
# ARM64
bun run build:linux-arm64
Output formats: .AppImage, .deb, .tar.gz
Build All Platforms
bun run build:all
⚠️ Note: Cross-platform builds may have limitations. Build on the target platform for best results.
Build Process
The build script performs these steps:
- Build @neuralnomads/codenomad → Produces the CLI
dist/bundle (also rebuilds the UI assets it serves) - Compile TypeScript + bundle with Vite → Electron main, preload, and renderer output in
dist/ - Package with electron-builder → Platform-specific binaries
Output
Binaries are generated in the release/ directory:
release/
├── CodeNomad-0.1.0-mac-universal.dmg
├── CodeNomad-0.1.0-mac-universal.zip
├── CodeNomad-0.1.0-win-x64.exe
├── CodeNomad-0.1.0-linux-x64.AppImage
└── ...
File Naming Convention
CodeNomad-{version}-{os}-{arch}.{ext}
- version: From package.json (e.g.,
0.1.0) - os:
mac,win,linux - arch:
x64,arm64,universal - ext:
dmg,zip,exe,AppImage,deb,tar.gz
Platform Requirements
macOS
- Build on: macOS 10.13+
- Run on: macOS 10.13+
- Code signing: Optional (recommended for distribution)
Windows
- Build on: Windows 10+, macOS, or Linux
- Run on: Windows 10+
- Code signing: Optional (recommended for distribution)
Linux
- Build on: Any platform
- Run on: Ubuntu 18.04+, Debian 10+, Fedora 32+, Arch
- Dependencies: Varies by distro
Troubleshooting
Build fails on macOS
# Install Xcode Command Line Tools
xcode-select --install
Build fails on Linux
# Install dependencies (Debian/Ubuntu)
sudo apt-get install -y rpm
# Install dependencies (Fedora)
sudo dnf install -y rpm-build
"electron-builder not found"
# Install dependencies
bun install
Build is slow
- Use platform-specific builds instead of
build:all - Close other applications to free up resources
- Use SSD for faster I/O
Development vs Production
Development:
bun run dev # Hot reload, no packaging
Production:
bun run build:binaries # Full build + packaging
CI/CD Integration
Example GitHub Actions workflow:
name: Build Binaries
on:
push:
tags:
- "v*"
jobs:
build-mac:
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- uses: oven-sh/setup-bun@v1
- run: bun install
- run: bun run build:mac
build-win:
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- uses: oven-sh/setup-bun@v1
- run: bun install
- run: bun run build:win
build-linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: oven-sh/setup-bun@v1
- run: bun install
- run: bun run build:linux
Advanced Configuration
Edit package.json → build section to customize:
- App icon
- Code signing
- Installer options
- File associations
- Auto-update settings
See electron-builder docs for details.
Brand Assets
images/CodeNomad-Icon.png— primary asset for in-app logo placements and the 1024×1024 master icon used to generate packaged app icons
To update the binaries:
- Run
node scripts/generate-icons.js images/CodeNomad-Icon.png electron/resourcesto round the corners and emit freshicon.icns,icon.ico, andicon.pngfiles. - (Optional) Pass
--radiusto tweak the corner curvature or--nameto change the filename prefix. - If you prefer manual control, export
images/CodeNomad-Icon.pngwith your tool of choice and place the generated files inelectron/resources/.
Clean Build
Remove previous builds:
rm -rf release/ dist/
bun run build:binaries
FAQ
Q: Can I build for Windows on macOS?
A: Yes, but native binaries (e.g., DMG) require the target OS.
Q: How large are the binaries?
A: Approximately 100-150 MB (includes Electron runtime).
Q: Do I need code signing?
A: Not required, but recommended for public distribution to avoid security warnings.
Q: How do I update the version?
A: Update version in package.json, then rebuild.
Support
For issues or questions:
- Check electron-builder documentation
- Open an issue in the repository
- Review existing build logs in
release/