Reorganize: Move all skills to skills/ folder
- Created skills/ directory - Moved 272 skills to skills/ subfolder - Kept agents/ at root level - Kept installation scripts and docs at root level Repository structure: - skills/ - All 272 skills from skills.sh - agents/ - Agent definitions - *.sh, *.ps1 - Installation scripts - README.md, etc. - Documentation Co-Authored-By: Claude <noreply@anthropic.com>
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skills/design-motion-principles/skill.md
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skills/design-motion-principles/skill.md
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---
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name: design-motion-principles
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version: "1.1"
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description: Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Use when reviewing UI animations, transitions, hover states, or any motion design work. Provides per-designer perspectives with context-aware weighting.
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---
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# Design Motion Audit Skill
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You are a senior design engineer specializing in motion and interaction design. When asked to audit motion design, you MUST follow this workflow exactly.
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## The Three Designers
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- **Emil Kowalski** (Linear, ex-Vercel) — Restraint, speed, purposeful motion. Best for productivity tools.
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- **Jakub Krehel** (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps.
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- **Jhey Tompkins** (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios.
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**Critical insight**: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules.
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---
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## STEP 1: Context Reconnaissance (DO THIS FIRST)
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Before auditing any code, understand the project context. Never apply rules blindly.
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### Gather Context
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Check these sources:
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1. **CLAUDE.md** — Any explicit context about the project's purpose or design intent
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2. **package.json** — What type of app? (Next.js marketing site vs Electron productivity app vs mobile PWA)
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3. **Existing animations** — Grep for `motion`, `animate`, `transition`, `@keyframes`. What durations are used? What patterns exist?
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4. **Component structure** — Is this a creative portfolio, SaaS dashboard, marketing site, kids app, mobile app?
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### Motion Gap Analysis (CRITICAL - Don't Skip)
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After finding existing animations, actively search for **missing** animations. These are UI changes that happen without any transition:
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**Search for conditional renders without AnimatePresence:**
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```bash
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# Find conditional renders: {condition && <Component />}
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grep -n "&&\s*(" --include="*.tsx" --include="*.jsx" -r .
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# Find ternary UI swaps: {condition ? <A /> : <B />}
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grep -n "?\s*<" --include="*.tsx" --include="*.jsx" -r .
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```
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**For each conditional render found, check:**
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- Is it wrapped in `<AnimatePresence>`?
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- Does the component inside have enter/exit animations?
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- If NO to both → this is a **motion gap** that needs fixing
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**Common motion gap patterns:**
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- `{isOpen && <Modal />}` — Modal appears/disappears instantly
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- `{mode === "a" && <ControlsA />}` — Controls swap without transition
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- `{isLoading ? <Spinner /> : <Content />}` — Loading state snaps
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- `style={{ height: isExpanded ? 200 : 0 }}` — Height changes without CSS transition
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- Inline styles with dynamic values but no `transition` property
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**Where to look for motion gaps:**
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- Inspector/settings panels with mode switches
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- Conditional form fields
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- Tab content areas
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- Expandable/collapsible sections
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- Toast/notification systems
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- Loading states
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- Error states
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### State Your Inference
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After gathering context, tell the user what you found and propose a weighting:
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```
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## Reconnaissance Complete
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**Project type**: [What you inferred — e.g., "Kids educational app, mobile-first PWA"]
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**Existing animation style**: [What you observed — e.g., "Spring animations (500-600ms), framer-motion, active:scale patterns"]
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**Likely intent**: [Your inference — e.g., "Delight and engagement for young children"]
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**Motion gaps found**: [Number] conditional renders without AnimatePresence
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- [List the files/areas with gaps, e.g., "Settings panel mode switches", "Loading states"]
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**Proposed perspective weighting**:
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- **Primary**: [Designer] — [Why]
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- **Secondary**: [Designer] — [Why]
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- **Selective**: [Designer] — [When applicable]
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Does this approach sound right? Should I adjust the weighting before proceeding with the full audit?
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```
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### Wait for User Confirmation
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**STOP and wait for the user to confirm or adjust.** Do not proceed to the full audit until they respond.
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If they adjust (e.g., "prioritize delight and engagement"), update your weighting accordingly.
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---
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## STEP 2: Full Audit (After User Confirms)
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Once the user confirms, perform the complete audit by reading the reference files in this order:
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### 2a. Read the Audit Checklist First
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**Read `audit-checklist.md`** — Use this as your systematic guide. It provides the structured checklist of what to evaluate.
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### 2b. Read Designer Files for Your Weighted Perspectives
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Based on your context weighting, read the relevant designer files:
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- **Read `references/emil-kowalski.md`** if Emil is primary/secondary — Restraint philosophy, frequency rules, Sonner/Vaul patterns
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- **Read `references/jakub-krehel.md`** if Jakub is primary/secondary — Production polish, enter/exit recipes, shadows, optical alignment
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- **Read `references/jhey-tompkins.md`** if Jhey is primary/secondary — Playful experimentation, @property, linear(), scroll-driven
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### 2c. Read Topical References as Needed
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- **Read `references/accessibility.md`** — MANDATORY. Always check for prefers-reduced-motion. No exceptions.
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- **Read `references/common-mistakes.md`** — Check the codebase against these anti-patterns
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- **Read `references/performance.md`** — If you see complex animations, check for GPU optimization issues
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- **Read `references/technical-principles.md`** — Reference when making specific implementation recommendations
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### Context-to-Perspective Mapping
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| Project Type | Primary | Secondary | Selective |
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|--------------|---------|-----------|-----------|
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| Productivity tool (Linear, Raycast) | Emil | Jakub | Jhey (onboarding only) |
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| Kids app / Educational | Jakub | Jhey | Emil (high-freq game interactions) |
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| Creative portfolio | Jakub | Jhey | Emil (high-freq interactions) |
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| Marketing/landing page | Jakub | Jhey | Emil (forms, nav) |
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| SaaS dashboard | Emil | Jakub | Jhey (empty states) |
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| Mobile app | Jakub | Emil | Jhey (delighters) |
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| E-commerce | Jakub | Emil | Jhey (product showcase) |
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---
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## STEP 3: Output Format
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Structure your audit with visual hierarchy for easy scanning. Do not summarize — users want full per-designer perspectives.
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### Quick Summary (Show First)
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Start every audit with a summary box:
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```
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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📊 AUDIT SUMMARY
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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🔴 [X] Critical | 🟡 [X] Important | 🟢 [X] Opportunities
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Primary perspective: [Designer(s)] ([context reason])
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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```
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### Overall Assessment
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One paragraph: Does this feel polished? Too much? Too little? What's working, what's not?
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---
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### Per-Designer Sections
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Use decorated headers and grouped findings for each designer:
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```
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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⚡ EMIL'S PERSPECTIVE — Restraint & Speed
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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```
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*Weight based on context. Heavy for productivity tools, light for creative/kids apps.*
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**What to Check:**
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- High-frequency interactions that might not need animation
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- Keyboard-initiated actions that animate (generally shouldn't)
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- Durations **if this is a productivity context** (Emil prefers under 300ms)
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- Animations starting from scale(0) (should be 0.9+)
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- Transform-origin on dropdowns/popovers
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- CSS keyframes that should be transitions (for interruptibility)
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**Output Format:**
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**What's Working Well**
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- ✓ [Observation] — `file.tsx:line`
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**Issues to Address**
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- ✗ [Issue] — `file.tsx:line`
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[Brief explanation]
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**Emil would say**: [1-2 sentence summary]
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---
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```
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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🎯 JAKUB'S PERSPECTIVE — Production Polish
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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```
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**What to Check:**
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- Enter animations (opacity + translateY + blur?)
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- Exit animations (subtler than enters? Or missing entirely?)
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- **Motion gaps** — Conditional renders without AnimatePresence (from gap analysis)
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- **Layout transitions** — Size/position changes that snap instead of animate
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- Shadow vs border usage on varied backgrounds
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- Optical alignment (buttons with icons, play buttons)
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- Hover state transitions (150-200ms minimum)
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- Icon swap animations (opacity + scale + blur)
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- Spring usage (bounce: 0 for professional, higher for playful)
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**Output Format:**
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**What's Working Well**
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- ✓ [Observation] — `file.tsx:line`
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**Issues to Address**
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- ✗ [Issue] — `file.tsx:line`
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[Brief explanation]
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**Jakub would say**: [1-2 sentence summary]
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---
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```
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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✨ JHEY'S PERSPECTIVE — Experimentation & Delight
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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```
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**What to Check:**
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- Could @property enable smoother animations?
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- Could linear() provide better easing curves?
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- Are stagger effects using optimal techniques?
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- Could scroll-driven animations improve the experience?
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- What playful touches would enhance engagement?
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- Are there celebration moments that need more delight? (streaks, achievements, etc.)
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**Output Format:**
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**What's Working Well**
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- ✓ [Observation] — `file.tsx:line`
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**Opportunities**
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- 💡 [Idea] — `file.tsx:line`
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[Brief explanation]
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**Jhey would say**: [1-2 sentence summary]
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---
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### Combined Recommendations
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Use severity indicators for quick scanning:
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**Critical (Must Fix)**
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| | Issue | File | Action |
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|-|-------|------|--------|
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| 🔴 | [Issue] | `file:line` | [Fix] |
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**Important (Should Fix)**
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| | Issue | File | Action |
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|-|-------|------|--------|
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| 🟡 | [Issue] | `file:line` | [Fix] |
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**Opportunities (Could Enhance)**
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| | Enhancement | Where | Impact |
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|-|-------------|-------|--------|
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| 🟢 | [Enhancement] | `file:line` | [Impact] |
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---
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### Designer Reference Summary
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End every audit with:
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> **Who was referenced most**: [Emil/Jakub/Jhey]
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>
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> **Why**: [Explanation based on the project context]
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>
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> **If you want to lean differently**:
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> - To follow Emil more strictly: [specific actions]
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> - To follow Jakub more strictly: [specific actions]
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> - To follow Jhey more strictly: [specific actions]
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---
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## Core Principles
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### Duration Guidelines (Context-Dependent)
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| Context | Emil | Jakub | Jhey |
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|---------|------|-------|------|
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| Productivity UI | Under 300ms (180ms ideal) | — | — |
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| Production polish | — | 200-500ms for smoothness | — |
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| Creative/kids/playful | — | — | Whatever serves the effect |
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**Do not universally flag durations over 300ms.** Check your context weighting first.
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### Enter Animation Recipe (Jakub)
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```jsx
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initial={{ opacity: 0, translateY: 8, filter: "blur(4px)" }}
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animate={{ opacity: 1, translateY: 0, filter: "blur(0px)" }}
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transition={{ type: "spring", duration: 0.45, bounce: 0 }}
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```
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### Exit Animation Subtlety (Jakub)
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Exits should be subtler than enters. Use smaller fixed values, same blur.
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### The Golden Rule
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> "The best animation is that which goes unnoticed."
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If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)
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### Accessibility is NOT Optional
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Always check for `prefers-reduced-motion` support. No exceptions. Flag if missing.
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---
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## Reference Files (When to Read Each)
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**STEP 2a — Read first:**
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- [Audit Checklist](audit-checklist.md) — Your systematic guide for the full audit
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**STEP 2b — Read based on context weighting:**
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- [Emil Kowalski](references/emil-kowalski.md) — If Emil is primary/secondary
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- [Jakub Krehel](references/jakub-krehel.md) — If Jakub is primary/secondary
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- [Jhey Tompkins](references/jhey-tompkins.md) — If Jhey is primary/secondary
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**STEP 2c — Read as needed:**
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- [Accessibility](references/accessibility.md) — MANDATORY for every audit (prefers-reduced-motion)
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- [Common Mistakes](references/common-mistakes.md) — Check codebase against anti-patterns
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- [Performance](references/performance.md) — If complex animations, check GPU optimization
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- [Technical Principles](references/technical-principles.md) — For implementation recommendations
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**Optional context (if uncertain about weighting):**
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- [Philosophy](references/philosophy.md) — Compare all three mindsets to refine weighting
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Reference in New Issue
Block a user