v1.2.2 - Fix network error on background, auto-retry streaming with reconnect

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admin
2026-05-19 15:50:45 +04:00
Unverified
parent 2e327317e4
commit 1026259a20
3831 changed files with 384316 additions and 39 deletions

43
node_modules/engine.io/build/userver.d.ts generated vendored Normal file
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import { AttachOptions, BaseServer } from "./server";
import { EngineRequest } from "./transport";
export interface uOptions {
/**
* What permessage-deflate compression to use. uWS.DISABLED, uWS.SHARED_COMPRESSOR or any of the uWS.DEDICATED_COMPRESSOR_xxxKB.
* @default uWS.DISABLED
*/
compression?: number;
/**
* Maximum amount of seconds that may pass without sending or getting a message. Connection is closed if this timeout passes. Resolution (granularity) for timeouts are typically 4 seconds, rounded to closest. Disable by using 0.
* @default 120
*/
idleTimeout?: number;
/**
* Maximum length of allowed backpressure per socket when publishing or sending messages. Slow receivers with too high backpressure will be skipped until they catch up or timeout.
* @default 1024 * 1024
*/
maxBackpressure?: number;
}
/**
* An Engine.IO server based on the `uWebSockets.js` package.
*/
export declare class uServer extends BaseServer {
protected init(): void;
protected cleanup(): void;
/**
* Prepares a request by processing the query string.
*
* @private
*/
private prepare;
protected createTransport(transportName: string, req: EngineRequest): any;
/**
* Attach the engine to a µWebSockets.js server
* @param app
* @param options
*/
attach(app: any, options?: AttachOptions & uOptions): void;
_applyMiddlewares(req: any, res: any, callback: (err?: any) => void): void;
private handleRequest;
private handleUpgrade;
private abortRequest;
}