Initial commit
This commit is contained in:
148
skills/storyboard-manager/references/story_structures.md
Executable file
148
skills/storyboard-manager/references/story_structures.md
Executable file
@@ -0,0 +1,148 @@
|
||||
# Story Structure Reference
|
||||
|
||||
This reference provides common story structures and frameworks for planning narratives.
|
||||
|
||||
## Three-Act Structure
|
||||
|
||||
### Act One: Setup (25% of story)
|
||||
- **Hook**: Opening scene that grabs attention
|
||||
- **Inciting Incident**: Event that disrupts the protagonist's normal world
|
||||
- **First Plot Point**: Decision/event that propels protagonist into Act Two (typically at 25% mark)
|
||||
|
||||
### Act Two: Confrontation (50% of story)
|
||||
- **Rising Action**: Series of obstacles and complications
|
||||
- **Midpoint**: Major revelation or reversal (at 50% mark)
|
||||
- **Pinch Points**: Moments that increase pressure on protagonist
|
||||
- **Second Plot Point**: Lowest point/crisis that leads into Act Three (at 75% mark)
|
||||
|
||||
### Act Three: Resolution (25% of story)
|
||||
- **Climax**: Final confrontation or decision
|
||||
- **Falling Action**: Immediate consequences of climax
|
||||
- **Resolution**: New normal/equilibrium established
|
||||
|
||||
## Hero's Journey (Joseph Campbell)
|
||||
|
||||
1. **Ordinary World**: Hero's normal life
|
||||
2. **Call to Adventure**: Challenge or quest presented
|
||||
3. **Refusal of the Call**: Initial hesitation or fear
|
||||
4. **Meeting the Mentor**: Guidance or magical aid
|
||||
5. **Crossing the Threshold**: Commitment to the journey
|
||||
6. **Tests, Allies, and Enemies**: Learning the rules of the new world
|
||||
7. **Approach to the Inmost Cave**: Preparation for major challenge
|
||||
8. **Ordeal**: Greatest fear/challenge faced
|
||||
9. **Reward**: Achievement of goal or new knowledge
|
||||
10. **The Road Back**: Return journey begins
|
||||
11. **Resurrection**: Final test with everything at stake
|
||||
12. **Return with the Elixir**: Hero returns transformed
|
||||
|
||||
## Save the Cat Beat Sheet (Blake Snyder)
|
||||
|
||||
1. **Opening Image**: Snapshot of protagonist's world before change
|
||||
2. **Theme Stated**: Central question or theme introduced
|
||||
3. **Setup**: Establish protagonist's world, flaws, and stakes
|
||||
4. **Catalyst**: Event that starts the story (at 10% mark)
|
||||
5. **Debate**: Internal conflict about whether to act
|
||||
6. **Break into Two**: Protagonist commits to journey (at 20-25% mark)
|
||||
7. **B Story**: Subplot introduced (often romantic or thematic)
|
||||
8. **Fun and Games**: Promise of the premise delivered
|
||||
9. **Midpoint**: False victory or defeat (at 50% mark)
|
||||
10. **Bad Guys Close In**: External and internal pressure increases
|
||||
11. **All Is Lost**: Lowest point (at 75% mark)
|
||||
12. **Dark Night of the Soul**: Protagonist processes loss
|
||||
13. **Break into Three**: Solution discovered (at 80% mark)
|
||||
14. **Finale**: Climax and resolution
|
||||
15. **Final Image**: Parallel to opening showing change
|
||||
|
||||
## Character Arc Templates
|
||||
|
||||
### Positive Change Arc
|
||||
- **Lie Believed**: Character starts believing something false about themselves/world
|
||||
- **Want vs. Need**: What they think they want vs. what they actually need
|
||||
- **Ghost/Wound**: Past trauma influencing present behavior
|
||||
- **Moment of Truth**: Forced to choose between lie and truth
|
||||
- **Resolution**: Embraces truth and grows
|
||||
|
||||
### Flat Arc
|
||||
- **Truth Known**: Character already knows the truth
|
||||
- **World's Lie**: The world around them believes a lie
|
||||
- **Testing**: Character's truth is challenged repeatedly
|
||||
- **Impact**: Character changes the world around them
|
||||
- **Affirmation**: Character's truth proven correct
|
||||
|
||||
### Negative Arc
|
||||
- **Initial Weakness**: Character has a flaw or belief
|
||||
- **Escalation**: Flaw grows worse through choices
|
||||
- **Point of No Return**: Character chooses darkness
|
||||
- **Descent**: Consequences spiral
|
||||
- **Tragic End**: Character destroyed or becomes antagonist
|
||||
|
||||
## Scene Structure
|
||||
|
||||
### Scene Components
|
||||
1. **Goal**: What the POV character wants in this scene
|
||||
2. **Conflict**: Opposition to achieving the goal
|
||||
3. **Disaster**: Outcome (usually negative) that propels to next scene
|
||||
|
||||
### Sequel Components (reaction to scene)
|
||||
1. **Reaction**: Emotional response to disaster
|
||||
2. **Dilemma**: Working through options
|
||||
3. **Decision**: Choice that leads to next goal/scene
|
||||
|
||||
## Pacing Guidelines
|
||||
|
||||
### Chapter Length by Genre
|
||||
- **Thriller/Mystery**: 2,000-3,000 words (faster pace)
|
||||
- **Fantasy/Sci-Fi**: 3,000-5,000 words (world-building needs)
|
||||
- **Romance**: 2,500-4,000 words (emotional beats)
|
||||
- **Literary Fiction**: 2,000-6,000 words (varies widely)
|
||||
- **YA**: 2,000-3,500 words (shorter attention span)
|
||||
|
||||
### Tension Management
|
||||
- **High-tension scenes**: Action, conflict, revelations (shorter, punchier)
|
||||
- **Low-tension scenes**: Character development, world-building (can be longer)
|
||||
- **Rhythm**: Alternate between high and low tension
|
||||
- **Overall trend**: Tension should increase as story progresses
|
||||
|
||||
## Plot Development
|
||||
|
||||
### Conflict Types
|
||||
1. **Character vs. Character**: Antagonist opposition
|
||||
2. **Character vs. Self**: Internal struggle
|
||||
3. **Character vs. Society**: Against norms/systems
|
||||
4. **Character vs. Nature**: Environmental challenges
|
||||
5. **Character vs. Technology**: Man vs. machine
|
||||
6. **Character vs. Fate**: Against destiny/prophecy
|
||||
|
||||
### Subplot Integration
|
||||
- **Mirror subplots**: Reflect main theme differently
|
||||
- **Contrast subplots**: Show opposite approach to theme
|
||||
- **Complication subplots**: Add obstacles to main plot
|
||||
- **Resolution rule**: Resolve minor subplots before climax, major ones during/after
|
||||
|
||||
## Genre-Specific Structures
|
||||
|
||||
### Mystery/Thriller
|
||||
- Introduction of crime/mystery
|
||||
- Investigation and clue discovery
|
||||
- Red herrings and misdirection
|
||||
- Escalating danger
|
||||
- Revelation and confrontation
|
||||
- Resolution and explanation
|
||||
|
||||
### Romance
|
||||
- Meet-cute or introduction
|
||||
- Attraction develops
|
||||
- Barrier/conflict introduced
|
||||
- Relationship deepens despite obstacles
|
||||
- Black moment/breakup
|
||||
- Grand gesture/reconciliation
|
||||
- Happy ending or HEA (Happily Ever After)
|
||||
|
||||
### Fantasy/Sci-Fi
|
||||
- Ordinary world establishment
|
||||
- Introduction to magical/sci-fi elements
|
||||
- Quest or mission defined
|
||||
- Journey and world exploration
|
||||
- Building towards prophesied/anticipated event
|
||||
- Final battle or confrontation
|
||||
- New world order established
|
||||
Reference in New Issue
Block a user