#!/bin/bash # Scan JS bundle(s) for WebGL/shader keywords and report tech stack # Usage: scan-bundle.sh [file2.js ...] # Output: keyword counts + tech stack guess set -eu if [ $# -eq 0 ]; then echo "Usage: scan-bundle.sh [file2.js ...]" echo "Scans JS files for WebGL/shader keywords and identifies tech stack." exit 1 fi FILES=("$@") echo "=== SHADER/WEBGL KEYWORD SCAN ===" echo "" # Core GLSL keywords echo "--- GLSL Keywords ---" for kw in "gl_FragColor" "gl_Position" "gl_PointSize" "gl_PointCoord" \ "precision" "uniform" "varying" "attribute" \ "FRAGMENT_SHADER" "VERTEX_SHADER" "createShader" \ "sampler2D" "texture2D" "smoothstep" "discard"; do count=$(grep -o "$kw" "${FILES[@]}" 2>/dev/null | wc -l | tr -d ' ') [ "$count" -gt 0 ] && printf " %-25s %s\n" "$kw" "$count" || true done echo "" echo "--- WebGL/Canvas Keywords ---" for kw in "canvas" "webgl" "webgl2" "getContext" "shader" "glsl" \ "framebuffer" "renderbuffer" "drawArrays" "drawElements" \ "bufferData" "texImage2D" "POINTS"; do count=$(grep -oi "$kw" "${FILES[@]}" 2>/dev/null | wc -l | tr -d ' ') [ "$count" -gt 0 ] && printf " %-25s %s\n" "$kw" "$count" || true done echo "" echo "--- Noise/Math Keywords ---" for kw in "snoise" "simplex" "perlin" "noise" "PoissonDisk" "Poisson"; do count=$(grep -o "$kw" "${FILES[@]}" 2>/dev/null | wc -l | tr -d ' ') [ "$count" -gt 0 ] && printf " %-25s %s\n" "$kw" "$count" || true done echo "" echo "=== TECH STACK DETECTION ===" detect() { local label="$1" pattern="$2" local count count=$(grep -oE "$pattern" "${FILES[@]}" 2>/dev/null | wc -l | tr -d ' ') [ "$count" -gt 0 ] && printf " %-25s %s hits\n" "$label" "$count" || true } # Frameworks (patterns specific enough to avoid false positives) detect "Three.js" "THREE\.|WebGLRenderer|ShaderMaterial|BufferGeometry|PerspectiveCamera|OrthographicCamera" detect "Three.js (minified)" "setRenderTarget|DataTexture|setPixelRatio|setClearColor" detect "PixiJS" "PIXI\.|pixi\.js|PixiJS" detect "Babylon.js" "BABYLON\.|babylonjs" detect "Raw WebGL" "gl\.bindBuffer|gl\.bindTexture|gl\.useProgram|gl\.attachShader|gl\.linkProgram" detect "Regl" "regl\(|regl\.frame|regl\.texture" detect "OGL" "ogl\.|ogl/" # Patterns detect "GPGPU" "setRenderTarget|RenderTarget|ping.pong|gpgpu|GPGPU" detect "Particles" "gl_PointSize|gl_PointCoord|PointSize|particl" detect "Post-processing" "EffectComposer|RenderPass|ShaderPass|postprocess" detect "Ray marching" "rayMarch|sdSphere|sdBox|sdRoundBox" detect "Instancing" "InstancedMesh|InstancedBufferGeometry|instanceMatrix" echo "" echo "=== FILE SIZES ===" for f in "${FILES[@]}"; do size=$(wc -c < "$f" | tr -d ' ') echo " $(basename "$f"): ${size} bytes" done