Add comprehensive README with installation guide, 20-weapon reference, and AI agent instructions
- Full architecture diagram and data flow explanation - Step-by-step installation (5 minutes) - Complete MCP tool reference with parameter examples - Python injection fallback documentation - 20-weapon FPS game reference table - Troubleshooting guide - AI agent / bot integration instructions - File structure overview Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
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README.md
585
README.md
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# ClaudeCode-Roblox-Studio-MCP
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# ClaudeCode Roblox Studio MCP Server
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A Model Context Protocol (MCP) server that enables **Claude Code** (by Anthropic) to directly control **Roblox Studio** - create games, manipulate objects, write scripts, and build experiences through natural language commands.
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> **Control Roblox Studio from Claude Code via MCP (Model Context Protocol)**
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## Overview
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This project allows any Claude Code agent/bot to directly control Roblox Studio - creating parts, writing scripts, building maps, spawning enemies, and running Lua code - all through natural language commands.
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This project creates a bidirectional bridge between Claude Code and Roblox Studio using:
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- **MCP Protocol** (stdio) for Claude Code communication
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- **HTTP Polling** for Roblox Studio plugin communication
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- **Express.js** server for command queuing and result handling
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---
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## Architecture Diagram
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## Architecture
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```
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┌─────────────────┐ MCP (stdio) ┌──────────────────┐ HTTP Polling ┌─────────────────┐
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│ Claude Code │ ◄─────────────────► │ Node.js MCP │ ◄──────────────────► │ Roblox Studio │
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│ (AI Agent) │ │ Server │ (port 37423) │ Plugin │
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└─────────────────┘ └──────────────────┘ └─────────────────┘
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│
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▼
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Express HTTP
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(Health: 37423)
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Claude Code <---> MCP Server (stdio) <---> HTTP/WS Bridge <---> Roblox Studio Plugin
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| | |
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| tool calls | HTTP polling (port 37423) | executes Lua
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| (create_part, | WebSocket (port 37424) | creates objects
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| create_script, | | runs game logic
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| execute_code) | |
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```
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### How It Works
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**How it works:**
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1. Claude Code communicates with the MCP server via stdin/stdout (MCP protocol)
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2. The MCP server runs an HTTP + WebSocket bridge on localhost
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3. The Roblox Studio plugin polls the MCP server and executes commands
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4. Results flow back: Plugin -> HTTP -> MCP Server -> Claude Code
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1. **Claude Code** connects to the MCP server via stdio
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2. **MCP Server** exposes tools that Claude can call (create_part, create_script, etc.)
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3. **Commands** are queued in the MCP server's memory
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4. **Roblox Plugin** polls the HTTP endpoint for new commands
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5. **Plugin executes** commands in Roblox Studio and sends results back
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6. **Results** are returned to Claude Code via the MCP protocol
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---
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## Features
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## Quick Start (5 minutes)
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- Create 3D parts, models, folders, and entire scenes
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- Write and inject Lua scripts (Script, LocalScript, ModuleScript)
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- Build GUI elements (ScreenGui, Frame, TextButton, etc.)
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- Manipulate workspace hierarchy
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- Execute arbitrary Lua code
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- Playtest and save places automatically
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- Python injection scripts for direct command bar automation
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## Installation
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### Prerequisites
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- **Node.js** 18+ (for MCP server)
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- **Claude Code** (by Anthropic)
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- **Roblox Studio** (installed)
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- Windows 11 or macOS
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### Step 1: Clone and Install
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### Step 1: Install Dependencies
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```bash
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cd ~
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git clone https://github.rommark.dev/admin/ClaudeCode-Roblox-Studio-MCP.git
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cd ClaudeCode-Roblox-Studio-MCP
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npm install
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```
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### Step 2: Configure Claude Code
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### Step 2: Install the Studio Plugin
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Add to your Claude Code config (`~/.claude/config.json` or `.clauderc`):
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Copy the plugin to your Roblox plugins folder:
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```bash
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# Windows
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copy roblox-plugin\RobloxMCPPlugin.lua "%LOCALAPPDATA%\Roblox\Plugins\"
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# Mac
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cp roblox-plugin/RobloxMCPPlugin.lua ~/Library/Application\ Support/Roblox/Plugins/
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```
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### Step 3: Start the MCP Server
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```bash
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node src/index.js
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```
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You should see:
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```
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HTTP server listening on port 37423
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WebSocket server listening on port 37424
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Roblox Studio MCP server running on stdio
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```
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### Step 4: Configure Claude Code
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Add to your `.claude.json` (project settings):
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```json
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{
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"mcpServers": {
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"roblox-studio": {
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"command": "node",
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"args": ["~/ClaudeCode-Roblox-Studio-MCP/src/index.js"],
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"cwd": "~/ClaudeCode-Roblox-Studio-MCP"
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"args": ["C:\\path\\to\\ClaudeCode-Roblox-Studio-MCP\\src\\index.js"]
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}
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}
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}
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```
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### Step 3: Install Roblox Studio Plugin
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**Windows:**
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```powershell
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Copy-Item roblox-plugin\RobloxMCPPlugin.lua $env:LOCALAPPDATA\Roblox\Plugins\
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```
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**Mac:**
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Or use the auto-setup:
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```bash
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cp roblox-plugin/RobloxMCPPlugin.lua ~/Library/Application\ Support/Roblox/Plugins/
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AutoConnect\START-HERE.bat
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```
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### Step 4: Enable HTTP Requests (Critical!)
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### Step 5: Open Roblox Studio
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In Roblox Studio:
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1. **File** → **Game Settings**
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2. **Security** tab
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3. Enable **"Enable Studio Access to API Services"**
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4. Enable **"Allow HTTP Requests"**
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1. Open Roblox Studio
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2. Create or open a place
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3. Go to **Game Settings > Security > Allow HTTP Requests** and enable it
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4. The plugin auto-connects (check Output window for `[RobloxMCP] Connected!`)
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### Step 5: Start Using
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### Step 6: Use in Claude Code
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1. Start the MCP server: `npm start`
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2. Open Roblox Studio
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3. The plugin will auto-connect (look for "RobloxMCP" toolbar)
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4. Start chatting with Claude Code to build your game!
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## Available MCP Tools
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| Tool | Description | Example |
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|------|-------------|---------|
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| `roblox_create_script` | Create Script/LocalScript/ModuleScript | "Create a Script in Workspace that prints hello" |
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| `roblox_create_part` | Create 3D parts (Block, Ball, Cylinder, Wedge, CornerWedge) | "Create a red block at position 5, 10, 0" |
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| `roblox_create_model` | Create model containers | "Create a model named Weapons in Workspace" |
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| `roblox_create_folder` | Create folders for organization | "Create a folder named Scripts in Workspace" |
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| `roblox_create_gui` | Create GUI elements | "Create a ScreenGui with a start button" |
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| `roblox_set_property` | Set properties on objects | "Set the color of Workspace.Part1 to blue" |
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| `roblox_get_hierarchy` | Explore object tree | "Show me the Workspace hierarchy" |
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| `roblox_delete_object` | Delete objects by path | "Delete Workspace.OldPart" |
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| `roblox_execute_code` | Run arbitrary Lua code | "Execute: print('Hello from Claude')" |
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| `roblox_play` | Start playtest | "Start playtest in Client mode" |
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| `roblox_stop` | Stop playtest | "Stop the playtest" |
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| `roblox_save_place` | Save current place | "Save the place" |
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## Usage Examples
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### Creating a Simple Game
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Ask Claude:
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```
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Create an obstacle course game with:
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- A green starting platform at 0, 1, 0
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- 5 red checkpoint platforms going upward
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- A spinning part at the end
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- A kill brick floor called Lava
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```
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### Building a GUI
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Restart your Claude Code session, then ask it to build:
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```
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Create a ScreenGui with:
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- A dark semi-transparent frame
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- A title saying "MY GAME"
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- A green start button
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- Make the button print "Started!" when clicked
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"Build me a military base with guard towers"
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"Create a zombie survival game"
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"Add 20 weapons to my FPS game"
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```
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### Scripting
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```
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Create a Script in Workspace.Part that makes it spin continuously
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```
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## Python Injection Scripts
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The `examples/` folder includes Python scripts for direct injection into Roblox Studio:
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### studio-inject.py
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Inject a single Lua script into the Roblox Studio command bar using Win32 API.
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```bash
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python examples/studio-inject.py
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```
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### inject-all-parts.py
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Inject all 5 parts of the FPS game sequentially into Roblox Studio.
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```bash
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python examples/inject-all-parts.py
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```
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**Requirements:**
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- Windows 11
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- Roblox Studio must be open
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- Python 3.x
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## Examples Folder
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The `examples/` folder contains:
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- `fps-game/` - Complete 5-part FPS game setup (CoD style)
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- `demo_game.lua` - Simple obby game example
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- `spinning_part.lua` - Rotating part script
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- `start_button.lua` - Start button GUI
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### FPS Game Parts
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1. **Part 1**: Map + Infrastructure (buildings, cover, lighting)
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2. **Part 2**: Weapon System (weapon data module, client weapon controller)
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3. **Part 3**: Enemy AI + Server Handler (AI bots, game server script)
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4. **Part 4**: HUD + Player Scripts (crosshair, minimap, damage effects)
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5. **Part 5**: Weapon Client Script (final weapon controller)
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## Project Structure
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```
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ClaudeCode-Roblox-Studio-MCP/
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├── src/
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│ └── index.js # Main MCP server + Express/HTTP
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├── roblox-plugin/
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│ └── RobloxMCPPlugin.lua # HTTP polling plugin for Studio
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├── examples/
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│ ├── fps-game/
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│ │ ├── part1_map.lua # Map infrastructure
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│ │ ├── part2_weapons.lua # Weapon system
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│ │ ├── part3_ai.lua # Enemy AI + server
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│ │ ├── part4_hud.lua # HUD + player scripts
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│ │ └── part5_client.lua # Weapon client script
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│ ├── studio-inject.py # Single script injection
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│ └── inject-all-parts.py # Multi-part injection
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├── package.json
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└── README.md # This file
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```
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## Configuration
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### MCP Server Ports
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Edit `src/index.js`:
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```javascript
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const HTTP_PORT = 37423; // HTTP polling endpoint
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const WS_PORT = 37424; // WebSocket (optional, for future use)
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```
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### Roblox Plugin Configuration
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Edit `roblox-plugin/RobloxMCPPlugin.lua`:
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```lua
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local CONFIG = {
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HOST = "localhost",
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PORT = 37423,
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POLL_INTERVAL = 0.5, -- seconds between polls
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}
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```
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## Troubleshooting
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### "MCP server not reachable"
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**Solution:**
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- Make sure the MCP server is running: `npm start`
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- Check port 37423 is not in use
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- Verify Claude Code config is correct
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### "HTTP Requests Blocked"
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**Solution:**
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- Game Settings → Security
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- Enable both HTTP-related options
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- Restart Roblox Studio after changing
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### Plugin Not Connecting
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**Solution:**
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- Check Output window in Roblox Studio
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- Verify plugin is in correct Plugins folder
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- Make sure HttpService is enabled
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- Try clicking the toolbar button manually
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### Commands Not Executing
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**Solution:**
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- Check for Lua errors in Output window
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- Verify parent paths exist
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- Make sure object names don't contain special characters
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## Security Considerations
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⚠️ **Important Security Notes:**
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- This plugin allows executing arbitrary Lua code
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- Only use in trusted development environments
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- HTTP requests must be enabled (security trade-off)
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- Consider using a reverse proxy for production
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- Review all code before execution in production games
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## Development
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### Adding New Tools
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1. Add tool definition in `src/index.js` (in `ListToolsRequestSchema` handler)
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2. Add handler in `CallToolRequestSchema` handler
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3. Implement in `roblox-plugin/RobloxMCPPlugin.lua` (add to `handleCommand` function)
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Example:
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```javascript
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// src/index.js
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{
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name: 'roblox_my_tool',
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description: 'Does something cool',
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inputSchema: {
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type: 'object',
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properties: {
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param1: { type: 'string', description: 'Description' },
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},
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required: ['param1'],
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},
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}
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```
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```lua
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-- roblox-plugin/RobloxMCPPlugin.lua
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elseif command == "myTool" then
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-- Your implementation
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return { success = true, result = "something" }
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```
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## Contributing
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Contributions welcome! Please:
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1. Fork the repository
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2. Create a feature branch
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3. Make your changes
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4. Test thoroughly
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5. Submit a pull request
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## License
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MIT License - feel free to use in your projects!
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## Credits
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- Built with [Model Context Protocol](https://github.com/modelcontextprotocol) by Anthropic
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- Powered by [Claude Code](https://claude.ai/code)
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- For Roblox Studio game development
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## Support
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For issues, questions, or suggestions:
|
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- Open an issue on GitHub
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- Check the Troubleshooting section
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- Review the examples in `examples/`
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## Changelog
|
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### v2.0.0 (2025-03-31)
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- Updated to HTTP polling architecture
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- Added Python injection scripts
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- Added complete FPS game example
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- Improved plugin with toolbar UI
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- Added comprehensive examples folder
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### v1.0.0 (2025-01-29)
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- Initial release
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- 12 MCP tools implemented
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- WebSocket communication (deprecated)
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- Full CRUD operations for Roblox objects
|
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|
||||
---
|
||||
|
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**Made with ❤️ for Roblox developers using AI**
|
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## Available MCP Tools
|
||||
|
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| Tool | Description |
|
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|------|-------------|
|
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| `roblox_create_script` | Create Lua scripts (Script, LocalScript, ModuleScript) |
|
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| `roblox_create_part` | Create 3D parts (Block, Ball, Cylinder, Wedge, CornerWedge) |
|
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| `roblox_create_model` | Create model containers for grouping objects |
|
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| `roblox_create_folder` | Create organizational folders |
|
||||
| `roblox_create_gui` | Create UI elements (ScreenGui, Frame, TextLabel, TextButton, etc.) |
|
||||
| `roblox_set_property` | Set properties on existing objects (Position, Size, Color, etc.) |
|
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| `roblox_get_hierarchy` | Inspect the object tree of any path |
|
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| `roblox_delete_object` | Delete objects by path |
|
||||
| `roblox_execute_code` | Run arbitrary Lua code in the command bar |
|
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| `roblox_play` | Start playtesting |
|
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| `roblox_stop` | Stop playtesting |
|
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| `roblox_save_place` | Save the current place |
|
||||
| `roblox_import_glb` | Import a GLB 3D model into the workspace |
|
||||
|
||||
---
|
||||
|
||||
## Tool Parameters
|
||||
|
||||
### roblox_create_part
|
||||
```json
|
||||
{
|
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"parentPath": "Workspace",
|
||||
"partName": "Wall1",
|
||||
"partType": "Block",
|
||||
"position": {"x": 10, "y": 5, "z": 20},
|
||||
"size": {"x": 10, "y": 10, "z": 1},
|
||||
"anchored": true,
|
||||
"color": "Bright red"
|
||||
}
|
||||
```
|
||||
|
||||
### roblox_create_script
|
||||
```json
|
||||
{
|
||||
"path": "Workspace.Model",
|
||||
"scriptName": "EnemyAI",
|
||||
"scriptType": "Script",
|
||||
"source": "-- Lua code here\nprint('Hello from Claude!')"
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||||
}
|
||||
```
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||||
|
||||
### roblox_execute_code
|
||||
```json
|
||||
{
|
||||
"code": "for i=1,10 do local p = Instance.new('Part', workspace) p.Position = Vector3.new(i*5, 1, 0) p.Anchored = true end"
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Python Injection (Alternative Method)
|
||||
|
||||
If the MCP plugin isn't connecting, you can inject Lua code directly into Studio's command bar using the Python scripts:
|
||||
|
||||
```bash
|
||||
# Single script injection
|
||||
python examples/studio-inject.py
|
||||
|
||||
# Multi-part sequential injection (for large games)
|
||||
python examples/inject-all-parts.py
|
||||
```
|
||||
|
||||
This uses Win32 API to:
|
||||
1. Find the Roblox Studio window
|
||||
2. Focus the command bar
|
||||
3. Copy Lua code to clipboard
|
||||
4. Paste and execute via simulated keyboard input
|
||||
|
||||
**Requirements**: Python 3.x on Windows, Roblox Studio open with a place loaded
|
||||
|
||||
---
|
||||
|
||||
## Included Example: CoD-Style FPS Game
|
||||
|
||||
A full Call of Duty-inspired FPS game built entirely from code:
|
||||
|
||||
**Map**: Urban military combat zone with buildings, cover positions, watchtowers, crates, barrels, and boundary walls.
|
||||
|
||||
**20 Weapons** (key to switch):
|
||||
| Key | Weapon | Category | Key | Weapon | Category |
|
||||
|-----|--------|----------|-----|--------|----------|
|
||||
| 1 | M4A1 Carbine | Assault Rifle | 0 | UMP-45 | SMG |
|
||||
| 2 | AK-47 | Assault Rifle | Q | AWP Sniper | Sniper |
|
||||
| 3 | FN SCAR-H | Assault Rifle | E | Barrett M82 | Sniper |
|
||||
| 4 | M16A4 | Assault Rifle | T | SVD Dragunov | Sniper |
|
||||
| 5 | FAMAS F1 | Assault Rifle | Z | SPAS-12 | Shotgun |
|
||||
| 6 | HK G36C | Assault Rifle | X | Remington 870 | Shotgun |
|
||||
| 7 | MP5A4 | SMG | C | M249 SAW | LMG |
|
||||
| 8 | FN P90 | SMG | V | M134 Minigun | LMG |
|
||||
| 9 | HK MP7A2 | SMG | B | Desert Eagle | Pistol |
|
||||
| | | | N | Glock 18C | Pistol |
|
||||
| | | | G | RPG-7 | Launcher |
|
||||
|
||||
**Controls**: WASD=Move, LMB=Shoot, RMB=ADS, Shift=Sprint, Ctrl=Crouch, R=Reload
|
||||
|
||||
**Features**:
|
||||
- First-person camera with ADS zoom + FOV transition
|
||||
- Bullet trails, muzzle flash, impact sparks, explosion effects
|
||||
- Recoil system with crosshair spread dynamics
|
||||
- 10 enemy soldiers with AI (patrol, detect, chase, shoot)
|
||||
- Health regen, damage vignette, hit markers, headshot indicators
|
||||
- Kill feed, killstreak banners ("TRIPLE KILL!", "UNSTOPPABLE!")
|
||||
- Minimap with enemy position dots
|
||||
- Full HUD: health bar, ammo counter, weapon name, score, reload bar
|
||||
|
||||
---
|
||||
|
||||
## Auto-Connect Setup
|
||||
|
||||
For hands-free setup on a fresh machine:
|
||||
|
||||
```bash
|
||||
AutoConnect\START-HERE.bat
|
||||
```
|
||||
|
||||
This will:
|
||||
1. Install Node.js dependencies
|
||||
2. Start the MCP server
|
||||
3. Copy the plugin to Roblox's plugins folder
|
||||
4. Register the MCP server with Claude Code
|
||||
|
||||
---
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Plugin doesn't connect
|
||||
- **Enable HttpService**: Game Settings > Security > Allow HTTP Requests = ON
|
||||
- **Check MCP server is running**: Visit `http://localhost:37423/health` in browser
|
||||
- **Check Output window**: Look for `[RobloxMCP]` messages in Studio's Output
|
||||
|
||||
### MCP server won't start
|
||||
- Ensure Node.js 18+ is installed
|
||||
- Run `npm install` in the project directory
|
||||
- Check ports 37423 and 37424 are not in use
|
||||
|
||||
### Commands time out
|
||||
- The plugin polls every 0.5 seconds - slight delay is normal
|
||||
- Make sure you're not in Play mode (commands work in Edit mode)
|
||||
- Check Studio isn't frozen or busy
|
||||
|
||||
### Injection script fails
|
||||
- Make sure Roblox Studio is open with a place loaded
|
||||
- Run as Administrator if the window can't be focused
|
||||
- Try manually: View > Command Bar, paste Lua code, press Enter
|
||||
|
||||
---
|
||||
|
||||
## File Structure
|
||||
|
||||
```
|
||||
ClaudeCode-Roblox-Studio-MCP/
|
||||
src/
|
||||
index.js # MCP server (Node.js)
|
||||
roblox-plugin/
|
||||
RobloxMCPPlugin.lua # Studio plugin v2 (HTTP polling, auto-enable)
|
||||
RobloxMCPServer_HTTP.lua # Alternative HTTP-only server
|
||||
TestConnection.lua # Connection test script
|
||||
examples/
|
||||
fps-game/
|
||||
part1_map.lua # Map building (buildings, cover, towers)
|
||||
part2_weapons.lua # Weapon data module
|
||||
part3_ai.lua # Server handler + enemy AI system
|
||||
part4_hud.lua # HUD elements + player setup
|
||||
part5_client.lua # Client weapon controller
|
||||
studio-inject.py # Direct command bar injection via Win32
|
||||
inject-all-parts.py # Multi-part sequential injection
|
||||
AutoConnect/
|
||||
START-HERE.bat # Main entry point
|
||||
Setup-MCP.bat # MCP setup batch
|
||||
Setup-MCP.ps1 # PowerShell setup script
|
||||
AutoSetup.vbs # Silent launcher
|
||||
package.json
|
||||
README.md
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## For AI Agents / Bots
|
||||
|
||||
If you are an AI agent reading this README, here is how to use this tool:
|
||||
|
||||
1. **Check if the MCP server is configured**: Look in `.claude.json` for `roblox-studio` in `mcpServers`
|
||||
2. **Start the server if needed**: Run `node src/index.js` in the background
|
||||
3. **Ensure Roblox Studio is open** with a place loaded and HttpService enabled
|
||||
4. **Use the MCP tools**: Call `roblox_create_part`, `roblox_create_script`, `roblox_execute_code`, etc.
|
||||
5. **For complex builds**: Use `roblox_execute_code` with large Lua scripts to build entire games at once
|
||||
6. **Fallback injection**: If MCP is not working, use the Python injection scripts (`examples/studio-inject.py`) to paste Lua directly into Studio's command bar via Win32 API
|
||||
|
||||
### Quick build example (via MCP tool)
|
||||
```
|
||||
Tool: roblox_create_part
|
||||
Params: { "partName": "Ground", "parentPath": "Workspace", "partType": "Block",
|
||||
"size": {"x":100,"y":2,"z":100}, "position": {"x":0,"y":-1,"z":0},
|
||||
"anchored": true, "color": "Dark green" }
|
||||
```
|
||||
|
||||
### Quick script example (via MCP tool)
|
||||
```
|
||||
Tool: roblox_create_script
|
||||
Params: { "path": "ServerScriptService", "scriptName": "GameController",
|
||||
"scriptType": "Script", "source": "-- Game logic here" }
|
||||
```
|
||||
|
||||
### Large build example (via execute_code + Python injection)
|
||||
```python
|
||||
# Read the Lua file, inject into Studio command bar
|
||||
python examples/inject-all-parts.py
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## License
|
||||
|
||||
MIT
|
||||
|
||||
Reference in New Issue
Block a user