- Updated RobloxMCPPlugin with HTTP polling (auto-enables HttpService) - Added 20-weapon FPS game example (CoD-style) - Added Python studio-inject.py for command bar injection via Win32 API - Added auto-connect setup scripts (VBS + PowerShell) - Updated MCP server with all FPS game tools Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
350 lines
10 KiB
Markdown
350 lines
10 KiB
Markdown
# ClaudeCode-Roblox-Studio-MCP
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A Model Context Protocol (MCP) server that enables **Claude Code** (by Anthropic) to directly control **Roblox Studio** - create games, manipulate objects, write scripts, and build experiences through natural language commands.
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## Overview
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This project creates a bidirectional bridge between Claude Code and Roblox Studio using:
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- **MCP Protocol** (stdio) for Claude Code communication
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- **HTTP Polling** for Roblox Studio plugin communication
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- **Express.js** server for command queuing and result handling
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## Architecture Diagram
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```
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┌─────────────────┐ MCP (stdio) ┌──────────────────┐ HTTP Polling ┌─────────────────┐
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│ Claude Code │ ◄─────────────────► │ Node.js MCP │ ◄──────────────────► │ Roblox Studio │
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│ (AI Agent) │ │ Server │ (port 37423) │ Plugin │
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└─────────────────┘ └──────────────────┘ └─────────────────┘
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│
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▼
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Express HTTP
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(Health: 37423)
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```
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### How It Works
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1. **Claude Code** connects to the MCP server via stdio
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2. **MCP Server** exposes tools that Claude can call (create_part, create_script, etc.)
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3. **Commands** are queued in the MCP server's memory
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4. **Roblox Plugin** polls the HTTP endpoint for new commands
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5. **Plugin executes** commands in Roblox Studio and sends results back
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6. **Results** are returned to Claude Code via the MCP protocol
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## Features
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- Create 3D parts, models, folders, and entire scenes
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- Write and inject Lua scripts (Script, LocalScript, ModuleScript)
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- Build GUI elements (ScreenGui, Frame, TextButton, etc.)
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- Manipulate workspace hierarchy
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- Execute arbitrary Lua code
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- Playtest and save places automatically
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- Python injection scripts for direct command bar automation
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## Installation
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### Prerequisites
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- **Node.js** 18+ (for MCP server)
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- **Claude Code** (by Anthropic)
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- **Roblox Studio** (installed)
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- Windows 11 or macOS
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### Step 1: Clone and Install
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```bash
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cd ~
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git clone https://github.rommark.dev/admin/ClaudeCode-Roblox-Studio-MCP.git
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cd ClaudeCode-Roblox-Studio-MCP
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npm install
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```
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### Step 2: Configure Claude Code
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Add to your Claude Code config (`~/.claude/config.json` or `.clauderc`):
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```json
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{
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"mcpServers": {
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"roblox-studio": {
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"command": "node",
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"args": ["~/ClaudeCode-Roblox-Studio-MCP/src/index.js"],
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"cwd": "~/ClaudeCode-Roblox-Studio-MCP"
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}
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}
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}
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```
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### Step 3: Install Roblox Studio Plugin
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**Windows:**
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```powershell
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Copy-Item roblox-plugin\RobloxMCPPlugin.lua $env:LOCALAPPDATA\Roblox\Plugins\
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```
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**Mac:**
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```bash
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cp roblox-plugin/RobloxMCPPlugin.lua ~/Library/Application\ Support/Roblox/Plugins/
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```
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### Step 4: Enable HTTP Requests (Critical!)
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In Roblox Studio:
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1. **File** → **Game Settings**
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2. **Security** tab
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3. Enable **"Enable Studio Access to API Services"**
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4. Enable **"Allow HTTP Requests"**
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### Step 5: Start Using
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1. Start the MCP server: `npm start`
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2. Open Roblox Studio
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3. The plugin will auto-connect (look for "RobloxMCP" toolbar)
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4. Start chatting with Claude Code to build your game!
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## Available MCP Tools
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| Tool | Description | Example |
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|------|-------------|---------|
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| `roblox_create_script` | Create Script/LocalScript/ModuleScript | "Create a Script in Workspace that prints hello" |
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| `roblox_create_part` | Create 3D parts (Block, Ball, Cylinder, Wedge, CornerWedge) | "Create a red block at position 5, 10, 0" |
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| `roblox_create_model` | Create model containers | "Create a model named Weapons in Workspace" |
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| `roblox_create_folder` | Create folders for organization | "Create a folder named Scripts in Workspace" |
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| `roblox_create_gui` | Create GUI elements | "Create a ScreenGui with a start button" |
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| `roblox_set_property` | Set properties on objects | "Set the color of Workspace.Part1 to blue" |
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| `roblox_get_hierarchy` | Explore object tree | "Show me the Workspace hierarchy" |
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| `roblox_delete_object` | Delete objects by path | "Delete Workspace.OldPart" |
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| `roblox_execute_code` | Run arbitrary Lua code | "Execute: print('Hello from Claude')" |
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| `roblox_play` | Start playtest | "Start playtest in Client mode" |
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| `roblox_stop` | Stop playtest | "Stop the playtest" |
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| `roblox_save_place` | Save current place | "Save the place" |
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## Usage Examples
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### Creating a Simple Game
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Ask Claude:
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```
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Create an obstacle course game with:
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- A green starting platform at 0, 1, 0
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- 5 red checkpoint platforms going upward
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- A spinning part at the end
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- A kill brick floor called Lava
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```
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### Building a GUI
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```
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Create a ScreenGui with:
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- A dark semi-transparent frame
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- A title saying "MY GAME"
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- A green start button
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- Make the button print "Started!" when clicked
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```
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### Scripting
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```
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Create a Script in Workspace.Part that makes it spin continuously
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```
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## Python Injection Scripts
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The `examples/` folder includes Python scripts for direct injection into Roblox Studio:
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### studio-inject.py
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Inject a single Lua script into the Roblox Studio command bar using Win32 API.
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```bash
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python examples/studio-inject.py
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```
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### inject-all-parts.py
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Inject all 5 parts of the FPS game sequentially into Roblox Studio.
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```bash
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python examples/inject-all-parts.py
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```
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**Requirements:**
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- Windows 11
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- Roblox Studio must be open
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- Python 3.x
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## Examples Folder
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The `examples/` folder contains:
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- `fps-game/` - Complete 5-part FPS game setup (CoD style)
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- `demo_game.lua` - Simple obby game example
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- `spinning_part.lua` - Rotating part script
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- `start_button.lua` - Start button GUI
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### FPS Game Parts
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1. **Part 1**: Map + Infrastructure (buildings, cover, lighting)
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2. **Part 2**: Weapon System (weapon data module, client weapon controller)
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3. **Part 3**: Enemy AI + Server Handler (AI bots, game server script)
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4. **Part 4**: HUD + Player Scripts (crosshair, minimap, damage effects)
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5. **Part 5**: Weapon Client Script (final weapon controller)
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## Project Structure
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```
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ClaudeCode-Roblox-Studio-MCP/
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├── src/
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│ └── index.js # Main MCP server + Express/HTTP
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├── roblox-plugin/
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│ └── RobloxMCPPlugin.lua # HTTP polling plugin for Studio
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├── examples/
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│ ├── fps-game/
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│ │ ├── part1_map.lua # Map infrastructure
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│ │ ├── part2_weapons.lua # Weapon system
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│ │ ├── part3_ai.lua # Enemy AI + server
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│ │ ├── part4_hud.lua # HUD + player scripts
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│ │ └── part5_client.lua # Weapon client script
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│ ├── studio-inject.py # Single script injection
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│ └── inject-all-parts.py # Multi-part injection
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├── package.json
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└── README.md # This file
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```
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## Configuration
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### MCP Server Ports
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Edit `src/index.js`:
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```javascript
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const HTTP_PORT = 37423; // HTTP polling endpoint
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const WS_PORT = 37424; // WebSocket (optional, for future use)
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```
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### Roblox Plugin Configuration
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Edit `roblox-plugin/RobloxMCPPlugin.lua`:
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```lua
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local CONFIG = {
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HOST = "localhost",
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PORT = 37423,
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POLL_INTERVAL = 0.5, -- seconds between polls
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}
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```
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## Troubleshooting
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### "MCP server not reachable"
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**Solution:**
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- Make sure the MCP server is running: `npm start`
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- Check port 37423 is not in use
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- Verify Claude Code config is correct
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### "HTTP Requests Blocked"
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**Solution:**
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- Game Settings → Security
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- Enable both HTTP-related options
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- Restart Roblox Studio after changing
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### Plugin Not Connecting
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**Solution:**
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- Check Output window in Roblox Studio
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- Verify plugin is in correct Plugins folder
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- Make sure HttpService is enabled
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- Try clicking the toolbar button manually
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### Commands Not Executing
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**Solution:**
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- Check for Lua errors in Output window
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- Verify parent paths exist
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- Make sure object names don't contain special characters
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## Security Considerations
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⚠️ **Important Security Notes:**
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- This plugin allows executing arbitrary Lua code
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- Only use in trusted development environments
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- HTTP requests must be enabled (security trade-off)
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- Consider using a reverse proxy for production
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- Review all code before execution in production games
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## Development
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### Adding New Tools
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1. Add tool definition in `src/index.js` (in `ListToolsRequestSchema` handler)
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2. Add handler in `CallToolRequestSchema` handler
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3. Implement in `roblox-plugin/RobloxMCPPlugin.lua` (add to `handleCommand` function)
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Example:
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```javascript
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// src/index.js
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{
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name: 'roblox_my_tool',
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description: 'Does something cool',
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inputSchema: {
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type: 'object',
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properties: {
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param1: { type: 'string', description: 'Description' },
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},
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required: ['param1'],
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},
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}
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```
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```lua
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-- roblox-plugin/RobloxMCPPlugin.lua
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elseif command == "myTool" then
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-- Your implementation
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return { success = true, result = "something" }
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```
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## Contributing
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Contributions welcome! Please:
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1. Fork the repository
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2. Create a feature branch
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3. Make your changes
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4. Test thoroughly
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5. Submit a pull request
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## License
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MIT License - feel free to use in your projects!
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## Credits
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- Built with [Model Context Protocol](https://github.com/modelcontextprotocol) by Anthropic
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- Powered by [Claude Code](https://claude.ai/code)
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- For Roblox Studio game development
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## Support
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For issues, questions, or suggestions:
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- Open an issue on GitHub
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- Check the Troubleshooting section
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- Review the examples in `examples/`
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## Changelog
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### v2.0.0 (2025-03-31)
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- Updated to HTTP polling architecture
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- Added Python injection scripts
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- Added complete FPS game example
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- Improved plugin with toolbar UI
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- Added comprehensive examples folder
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### v1.0.0 (2025-01-29)
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- Initial release
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- 12 MCP tools implemented
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- WebSocket communication (deprecated)
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- Full CRUD operations for Roblox objects
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---
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**Made with ❤️ for Roblox developers using AI**
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