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GLM-Tools-Skills-Agents/skills/community/dyad/debug-with-playwright/SKILL.md
uroma b60638f0a3 Add community skills, agents, system prompts from 22+ sources
Community Skills (32):
- jat: jat-start, jat-verify, jat-complete
- pi-mono: codex-cli, codex-5.3-prompting, interactive-shell
- picoclaw: github, weather, tmux, summarize, skill-creator
- dyad: 18 skills (swarm-to-plan, multi-pr-review, fix-issue, lint, etc.)
- dexter: dcf valuation skill

Agents (23):
- pi-mono subagents: scout, planner, reviewer, worker
- toad: 19 agent configs (Claude, Codex, Gemini, Copilot, OpenCode, etc.)

System Prompts (91):
- Anthropic: 15 Claude prompts (opus-4.6, code, cowork, etc.)
- OpenAI: 49 GPT prompts (gpt-5 series, o3, o4-mini, tools)
- Google: 13 Gemini prompts (2.5-pro, 3-pro, workspace, cli)
- xAI: 5 Grok prompts
- Other: 9 misc prompts (Notion, Raycast, Warp, Kagi, etc.)

Hooks (9):
- JAT hooks for session management, signal tracking, activity logging

Prompts (6):
- pi-mono templates for PR review, issue analysis, changelog audit

Sources analyzed: jat, ralph-desktop, toad, pi-mono, cmux, pi-interactive-shell,
craft-agents-oss, dexter, picoclaw, dyad, system_prompts_leaks, Prometheus,
zed, clawdbot, OS-Copilot, and more
2026-02-13 10:58:17 +00:00

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---
name: dyad:debug-with-playwright
description: Debug E2E tests by taking screenshots at key points to visually inspect application state.
---
# Debug with Playwright Screenshots
Debug E2E tests by taking screenshots at key points to visually inspect application state.
## Arguments
- `$ARGUMENTS`: (Optional) Specific E2E test file to debug (e.g., `main.spec.ts` or `e2e-tests/main.spec.ts`). If not provided, will ask the user which test to debug.
## Background
Dyad uses Electron + Playwright for E2E tests. Because Playwright's built-in `screenshot: "on"` option does NOT work with Electron (see https://github.com/microsoft/playwright/issues/8208), you must take screenshots manually via `page.screenshot()`.
The test fixtures in `e2e-tests/helpers/fixtures.ts` already auto-capture a screenshot on test failure and attach it to the test report. But for debugging, you often need screenshots at specific points during test execution.
## Instructions
1. **Identify the test to debug:**
If `$ARGUMENTS` is empty, ask the user which test file they want to debug.
- If provided without the `e2e-tests/` prefix, add it
- If provided without the `.spec.ts` suffix, add it
2. **Read the test file:**
Read the test file to understand what it does and where it might be failing.
3. **Add debug screenshots to the test:**
Add `page.screenshot()` calls at key points in the test to capture visual state. Access the page from the `po` fixture:
```typescript
// Get the page from the electronApp fixture
const page = await electronApp.firstWindow();
// Or if you only have `po`, access the page directly:
// po is a PageObject which has a `page` property
```
**Screenshot patterns for debugging:**
```typescript
import * as fs from "fs";
import * as path from "path";
// Create a debug screenshots directory
const debugDir = path.join(__dirname, "debug-screenshots");
if (!fs.existsSync(debugDir)) {
fs.mkdirSync(debugDir, { recursive: true });
}
// Take a full-page screenshot
await page.screenshot({
path: path.join(debugDir, "01-before-action.png"),
});
// Take a screenshot of a specific element
const element = page.locator('[data-testid="chat-input"]');
await element.screenshot({
path: path.join(debugDir, "02-chat-input.png"),
});
// Take a screenshot after some action
await po.sendPrompt("hi");
await page.screenshot({
path: path.join(debugDir, "03-after-send.png"),
});
```
**Important:** The test fixture signature provides `{ electronApp, po }`. To get the page:
- Use `await electronApp.firstWindow()` to get the page
- Or use `po.page` if PageObject exposes it
Add screenshots before and after the failing step to understand what the UI looks like at that point.
4. **Build the app (if needed):**
E2E tests run against the built binary. If you made any application code changes:
```
npm run build
```
If you only changed test files, you can skip this step.
5. **Run the test:**
```
PLAYWRIGHT_RETRIES=0 PLAYWRIGHT_HTML_OPEN=never npm run e2e -- e2e-tests/<testfile>.spec.ts
```
6. **View the screenshots:**
Use the Read tool to view the captured PNG screenshots. Claude Code can read and display images directly:
```
Read the PNG files in e2e-tests/debug-screenshots/
```
Analyze the screenshots to understand:
- Is the expected UI element visible?
- Is there an error dialog or unexpected state?
- Is a loading spinner still showing?
- Is the layout correct?
7. **Check the Playwright trace (for additional context):**
The Playwright config has `trace: "retain-on-failure"`. If the test failed, a trace file will be in `test-results/`. You can reference this for additional debugging context.
8. **Iterate:**
Based on what you see in the screenshots:
- Add more targeted screenshots if needed
- Fix the issue in the test or application code
- Re-run to verify
9. **Clean up:**
After debugging is complete, remove the debug screenshots and any temporary screenshot code you added to the test:
```
rm -rf e2e-tests/debug-screenshots/
```
Remove any `page.screenshot()` calls you added for debugging purposes.
10. **Report findings:**
Tell the user:
- What the screenshots revealed about the test failure
- What fix was applied (if any)
- Whether the test now passes