Restored from origin/main (b4663fb): - .github/ workflows and issue templates - .gitignore (proper exclusions) - .opencode/agent/web_developer.md - AGENTS.md, BUILD.md, PROGRESS.md - dev-docs/ (9 architecture/implementation docs) - docs/screenshots/ (4 UI screenshots) - images/ (CodeNomad icons) - package-lock.json (dependency lockfile) - tasks/ (25+ project task files) Also restored original source files that were modified: - packages/ui/src/App.tsx - packages/ui/src/lib/logger.ts - packages/ui/src/stores/instances.ts - packages/server/src/server/routes/workspaces.ts - packages/server/src/workspaces/manager.ts - packages/server/src/workspaces/runtime.ts - packages/server/package.json Kept new additions: - Install-*.bat/.sh (enhanced installers) - Launch-*.bat/.sh (new launchers) - README.md (SEO optimized with GLM 4.7)
264 lines
5.5 KiB
Markdown
264 lines
5.5 KiB
Markdown
# Building CodeNomad Binaries
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This guide explains how to build distributable binaries for CodeNomad.
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## Prerequisites
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- **Bun** - Package manager and runtime
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- **Node.js** - For electron-builder
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- **Electron Builder** - Installed via devDependencies
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## Quick Start
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All commands now run inside the workspace packages. From the repo root you can target the Electron app package directly:
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```bash
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npm run build --workspace @neuralnomads/codenomad-electron-app
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```
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### Build for Current Platform (macOS default)
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```bash
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bun run build:binaries
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```
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This builds for macOS (Universal - Intel + Apple Silicon) by default.
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## Platform-Specific Builds
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### macOS
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```bash
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# Universal (Intel + Apple Silicon) - Recommended
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bun run build:mac
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# Intel only (x64)
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bun run build:mac-x64
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# Apple Silicon only (ARM64)
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bun run build:mac-arm64
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```
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**Output formats:** `.dmg`, `.zip`
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### Windows
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```bash
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# x64 (64-bit Intel/AMD)
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bun run build:win
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# ARM64 (Windows on ARM)
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bun run build:win-arm64
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```
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**Output formats:** `.exe` (NSIS installer), `.zip`
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### Linux
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```bash
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# x64 (64-bit)
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bun run build:linux
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# ARM64
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bun run build:linux-arm64
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```
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**Output formats:** `.AppImage`, `.deb`, `.tar.gz`
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### Build All Platforms
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```bash
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bun run build:all
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```
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⚠️ **Note:** Cross-platform builds may have limitations. Build on the target platform for best results.
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## Build Process
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The build script performs these steps:
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1. **Build @neuralnomads/codenomad** → Produces the CLI `dist/` bundle (also rebuilds the UI assets it serves)
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2. **Compile TypeScript + bundle with Vite** → Electron main, preload, and renderer output in `dist/`
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3. **Package with electron-builder** → Platform-specific binaries
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## Output
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Binaries are generated in the `release/` directory:
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```
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release/
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├── CodeNomad-0.1.0-mac-universal.dmg
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├── CodeNomad-0.1.0-mac-universal.zip
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├── CodeNomad-0.1.0-win-x64.exe
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├── CodeNomad-0.1.0-linux-x64.AppImage
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└── ...
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```
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## File Naming Convention
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```
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CodeNomad-{version}-{os}-{arch}.{ext}
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```
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- **version**: From package.json (e.g., `0.1.0`)
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- **os**: `mac`, `win`, `linux`
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- **arch**: `x64`, `arm64`, `universal`
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- **ext**: `dmg`, `zip`, `exe`, `AppImage`, `deb`, `tar.gz`
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## Platform Requirements
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### macOS
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- **Build on:** macOS 10.13+
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- **Run on:** macOS 10.13+
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- **Code signing:** Optional (recommended for distribution)
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### Windows
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- **Build on:** Windows 10+, macOS, or Linux
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- **Run on:** Windows 10+
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- **Code signing:** Optional (recommended for distribution)
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### Linux
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- **Build on:** Any platform
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- **Run on:** Ubuntu 18.04+, Debian 10+, Fedora 32+, Arch
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- **Dependencies:** Varies by distro
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## Troubleshooting
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### Build fails on macOS
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```bash
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# Install Xcode Command Line Tools
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xcode-select --install
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```
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### Build fails on Linux
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```bash
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# Install dependencies (Debian/Ubuntu)
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sudo apt-get install -y rpm
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# Install dependencies (Fedora)
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sudo dnf install -y rpm-build
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```
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### "electron-builder not found"
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```bash
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# Install dependencies
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bun install
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```
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### Build is slow
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- Use platform-specific builds instead of `build:all`
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- Close other applications to free up resources
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- Use SSD for faster I/O
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## Development vs Production
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**Development:**
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```bash
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bun run dev # Hot reload, no packaging
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```
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**Production:**
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```bash
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bun run build:binaries # Full build + packaging
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```
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## CI/CD Integration
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Example GitHub Actions workflow:
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```yaml
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name: Build Binaries
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on:
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push:
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tags:
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- "v*"
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jobs:
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build-mac:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v3
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- uses: oven-sh/setup-bun@v1
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- run: bun install
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- run: bun run build:mac
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build-win:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v3
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- uses: oven-sh/setup-bun@v1
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- run: bun install
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- run: bun run build:win
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build-linux:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- uses: oven-sh/setup-bun@v1
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- run: bun install
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- run: bun run build:linux
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```
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## Advanced Configuration
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Edit `package.json` → `build` section to customize:
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- App icon
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- Code signing
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- Installer options
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- File associations
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- Auto-update settings
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See [electron-builder docs](https://www.electron.build/) for details.
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## Brand Assets
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- `images/CodeNomad-Icon.png` — primary asset for in-app logo placements and the 1024×1024 master icon used to generate packaged app icons
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To update the binaries:
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1. Run `node scripts/generate-icons.js images/CodeNomad-Icon.png electron/resources` to round the corners and emit fresh `icon.icns`, `icon.ico`, and `icon.png` files.
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2. (Optional) Pass `--radius` to tweak the corner curvature or `--name` to change the filename prefix.
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3. If you prefer manual control, export `images/CodeNomad-Icon.png` with your tool of choice and place the generated files in `electron/resources/`.
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## Clean Build
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Remove previous builds:
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```bash
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rm -rf release/ dist/
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bun run build:binaries
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```
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## FAQ
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**Q: Can I build for Windows on macOS?**
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A: Yes, but native binaries (e.g., DMG) require the target OS.
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**Q: How large are the binaries?**
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A: Approximately 100-150 MB (includes Electron runtime).
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**Q: Do I need code signing?**
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A: Not required, but recommended for public distribution to avoid security warnings.
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**Q: How do I update the version?**
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A: Update `version` in `package.json`, then rebuild.
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## Support
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For issues or questions:
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- Check [electron-builder documentation](https://www.electron.build/)
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- Open an issue in the repository
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- Review existing build logs in `release/`
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