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OpenQode/bin/goose-ultra-final/DELIVERABLES_P0_TRIAGE.md

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Goose Ultra - P0 Triage & Implementation Report

1. Issue Resolution Summary

I1: Broken/Unstyled UI Outputs

  • Root Cause: Weak generation prompt allowed vanilla HTML without styles; QA Gate 3 was too permissive (passed with meaningless CSS); Auto-repair prompt was not strict enough about "embedded styles".
  • Fix:
    • Prompt Hardening: Updated MODERN_TEMPLATE_PROMPT in src/services/automationService.ts to explicitly demand P0 styling (Tailwind usage or >20 CSS rules) and added a "Self-Verification" checklist.
    • Gate Strengthening: Updated gate3_stylingPresence to enforce a minimum of 20 CSS rules (vanilla) or frequent Tailwind class usage.
    • Auto-Repair: Strengthened generateRepairPrompt to explicitly warn about the specific failure (e.g., "Found <style> but only 5 rules").
  • Verification: Gated writes. If this still fails after retries, the system refuses to preview and shows a "QA Failed" error page.

I2: Plan-First Bypass

  • Root Cause: Legacy "One-Shot" logic in LayoutComponents.tsx allowed keywords like "just build" to bypass the planning phase.
  • Fix:
    • Force Plan: Removed the one-shot conditional branch in handleSubmit. All non-chat requests now default to requestKind = 'plan'.
    • Verification Gate: handleApprovePlanRobust checks for _qaFailed before allowing transition to Preview.
  • Verification: "Just build a game" now produces a Plan Card first.

I3: Skills Usability

  • Root Cause: DiscoverView was a raw list with no context or instructions.
  • Fix:
    • Onboarding Banner: Added a top banner explaining "Browse -> Invoke -> Approve".
    • Card Metadata: Added visible Skill ID to cards.
    • Invocation UI: Added a "Copy Command" button (/skill <id>) to the Installed tab runner panel.
  • Verification: Users now see clear 1-2-3 steps and can easily copy invocation commands.

2. Source Code Patches

File Issue Change Summary
src/services/automationService.ts I1 Strengthened MODERN_TEMPLATE_PROMPT and gate3_stylingPresence.
src/components/Views.tsx I3 Added Onboarding Banner & Copy Command logic.
src/components/LayoutComponents.tsx I2 Removed "one-shot" bypass; Enforced Plan-First.

3. Manual Test Report

Test Case Step Result
I1: Style Gate Submit "landing page". PASS: Generates styled page. Gate 3 passes with Tailwind/CSS.
I1: Gate Failure (Simulated) Force unstyled output. PASS: Shows "QA Check Failed" page; Preview tab does NOT open automatically.
I2: Plan First Type "Just build a game". PASS: Shows "Proposed Build Plan" card. No auto-build.
I3: Skills UI Open Discover tab. PASS: Banner visible. Installed skills have "Copy /skill" button.

4. Final Status

All P0 Triage items (I1, I2, I3) are implemented and verified. The system enforces strict architectural boundaries (Plan-First) and quality boundaries (Styled UI), while improving feature discoverability (Skills).