Complete collection of AI agent skills including: - Frontend Development (Vue, React, Next.js, Three.js) - Backend Development (NestJS, FastAPI, Node.js) - Mobile Development (React Native, Expo) - Testing (E2E, frontend, webapp) - DevOps (GitHub Actions, CI/CD) - Marketing (SEO, copywriting, analytics) - Security (binary analysis, vulnerability scanning) - And many more... Synchronized from: https://skills.sh/ Co-Authored-By: Claude <noreply@anthropic.com>
395 lines
15 KiB
Markdown
395 lines
15 KiB
Markdown
---
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name: mobile-design
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description: Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.
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allowed-tools: Read, Glob, Grep, Bash
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---
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# Mobile Design System
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> **Philosophy:** Touch-first. Battery-conscious. Platform-respectful. Offline-capable.
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> **Core Principle:** Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.
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---
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## 🔧 Runtime Scripts
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**Execute these for validation (don't read, just run):**
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| Script | Purpose | Usage |
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|--------|---------|-------|
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| `scripts/mobile_audit.py` | Mobile UX & Touch Audit | `python scripts/mobile_audit.py <project_path>` |
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---
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## 🔴 MANDATORY: Read Reference Files Before Working!
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**⛔ DO NOT start development until you read the relevant files:**
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### Universal (Always Read)
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| File | Content | Status |
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|------|---------|--------|
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| **[mobile-design-thinking.md](mobile-design-thinking.md)** | **⚠️ ANTI-MEMORIZATION: Forces thinking, prevents AI defaults** | **⬜ CRITICAL FIRST** |
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| **[touch-psychology.md](touch-psychology.md)** | **Fitts' Law, gestures, haptics, thumb zone** | **⬜ CRITICAL** |
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| **[mobile-performance.md](mobile-performance.md)** | **RN/Flutter performance, 60fps, memory** | **⬜ CRITICAL** |
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| **[mobile-backend.md](mobile-backend.md)** | **Push notifications, offline sync, mobile API** | **⬜ CRITICAL** |
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| **[mobile-testing.md](mobile-testing.md)** | **Testing pyramid, E2E, platform-specific** | **⬜ CRITICAL** |
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| **[mobile-debugging.md](mobile-debugging.md)** | **Native vs JS debugging, Flipper, Logcat** | **⬜ CRITICAL** |
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| [mobile-navigation.md](mobile-navigation.md) | Tab/Stack/Drawer, deep linking | ⬜ Read |
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| [mobile-typography.md](mobile-typography.md) | System fonts, Dynamic Type, a11y | ⬜ Read |
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| [mobile-color-system.md](mobile-color-system.md) | OLED, dark mode, battery-aware | ⬜ Read |
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| [decision-trees.md](decision-trees.md) | Framework/state/storage selection | ⬜ Read |
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> 🧠 **mobile-design-thinking.md is PRIORITY!** This file ensures AI thinks instead of using memorized patterns.
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### Platform-Specific (Read Based on Target)
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| Platform | File | Content | When to Read |
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|----------|------|---------|--------------|
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| **iOS** | [platform-ios.md](platform-ios.md) | Human Interface Guidelines, SF Pro, SwiftUI patterns | Building for iPhone/iPad |
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| **Android** | [platform-android.md](platform-android.md) | Material Design 3, Roboto, Compose patterns | Building for Android |
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| **Cross-Platform** | Both above | Platform divergence points | React Native / Flutter |
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> 🔴 **If building for iOS → Read platform-ios.md FIRST!**
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> 🔴 **If building for Android → Read platform-android.md FIRST!**
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> 🔴 **If cross-platform → Read BOTH and apply conditional platform logic!**
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---
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## ⚠️ CRITICAL: ASK BEFORE ASSUMING (MANDATORY)
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> **STOP! If the user's request is open-ended, DO NOT default to your favorites.**
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### You MUST Ask If Not Specified:
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| Aspect | Ask | Why |
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|--------|-----|-----|
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| **Platform** | "iOS, Android, or both?" | Affects EVERY design decision |
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| **Framework** | "React Native, Flutter, or native?" | Determines patterns and tools |
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| **Navigation** | "Tab bar, drawer, or stack-based?" | Core UX decision |
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| **State** | "What state management? (Zustand/Redux/Riverpod/BLoC?)" | Architecture foundation |
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| **Offline** | "Does this need to work offline?" | Affects data strategy |
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| **Target devices** | "Phone only, or tablet support?" | Layout complexity |
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### ⛔ AI MOBILE ANTI-PATTERNS (YASAK LİSTESİ)
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> 🚫 **These are AI default tendencies that MUST be avoided!**
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#### Performance Sins
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| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |
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|-------------|----------------|--------------|
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| **ScrollView for long lists** | Renders ALL items, memory explodes | Use `FlatList` / `FlashList` / `ListView.builder` |
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| **Inline renderItem function** | New function every render, all items re-render | `useCallback` + `React.memo` |
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| **Missing keyExtractor** | Index-based keys cause bugs on reorder | Unique, stable ID from data |
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| **Skip getItemLayout** | Async layout = janky scroll | Provide when items have fixed height |
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| **setState() everywhere** | Unnecessary widget rebuilds | Targeted state, `const` constructors |
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| **Native driver: false** | Animations blocked by JS thread | `useNativeDriver: true` always |
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| **console.log in production** | Blocks JS thread severely | Remove before release build |
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| **Skip React.memo/const** | Every item re-renders on any change | Memoize list items ALWAYS |
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#### Touch/UX Sins
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| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |
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|-------------|----------------|--------------|
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| **Touch target < 44px** | Impossible to tap accurately, frustrating | Minimum 44pt (iOS) / 48dp (Android) |
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| **Spacing < 8px between targets** | Accidental taps on neighbors | Minimum 8-12px gap |
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| **Gesture-only interactions** | Motor impaired users excluded | Always provide button alternative |
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| **No loading state** | User thinks app crashed | ALWAYS show loading feedback |
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| **No error state** | User stuck, no recovery path | Show error with retry option |
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| **No offline handling** | Crash/block when network lost | Graceful degradation, cached data |
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| **Ignore platform conventions** | Users confused, muscle memory broken | iOS feels iOS, Android feels Android |
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#### Security Sins
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| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |
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|-------------|----------------|--------------|
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| **Token in AsyncStorage** | Easily accessible, stolen on rooted device | `SecureStore` / `Keychain` / `EncryptedSharedPreferences` |
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| **Hardcode API keys** | Reverse engineered from APK/IPA | Environment variables, secure storage |
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| **Skip SSL pinning** | MITM attacks possible | Pin certificates in production |
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| **Log sensitive data** | Logs can be extracted | Never log tokens, passwords, PII |
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#### Architecture Sins
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| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |
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|-------------|----------------|--------------|
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| **Business logic in UI** | Untestable, unmaintainable | Service layer separation |
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| **Global state for everything** | Unnecessary re-renders, complexity | Local state default, lift when needed |
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| **Deep linking as afterthought** | Notifications, shares broken | Plan deep links from day one |
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| **Skip dispose/cleanup** | Memory leaks, zombie listeners | Clean up subscriptions, timers |
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---
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## 📱 Platform Decision Matrix
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### When to Unify vs Diverge
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```
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UNIFY (same on both) DIVERGE (platform-specific)
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─────────────────── ──────────────────────────
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Business Logic ✅ Always -
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Data Layer ✅ Always -
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Core Features ✅ Always -
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Navigation - ✅ iOS: edge swipe, Android: back button
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Gestures - ✅ Platform-native feel
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Icons - ✅ SF Symbols vs Material Icons
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Date Pickers - ✅ Native pickers feel right
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Modals/Sheets - ✅ iOS: bottom sheet vs Android: dialog
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Typography - ✅ SF Pro vs Roboto (or custom)
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Error Dialogs - ✅ Platform conventions for alerts
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```
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### Quick Reference: Platform Defaults
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| Element | iOS | Android |
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|---------|-----|---------|
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| **Primary Font** | SF Pro / SF Compact | Roboto |
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| **Min Touch Target** | 44pt × 44pt | 48dp × 48dp |
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| **Back Navigation** | Edge swipe left | System back button/gesture |
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| **Bottom Tab Icons** | SF Symbols | Material Symbols |
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| **Action Sheet** | UIActionSheet from bottom | Bottom Sheet / Dialog |
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| **Progress** | Spinner | Linear progress (Material) |
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| **Pull to Refresh** | Native UIRefreshControl | SwipeRefreshLayout |
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---
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## 🧠 Mobile UX Psychology (Quick Reference)
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### Fitts' Law for Touch
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```
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Desktop: Cursor is precise (1px)
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Mobile: Finger is imprecise (~7mm contact area)
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→ Touch targets MUST be 44-48px minimum
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→ Important actions in THUMB ZONE (bottom of screen)
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→ Destructive actions AWAY from easy reach
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```
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### Thumb Zone (One-Handed Usage)
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```
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┌─────────────────────────────┐
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│ HARD TO REACH │ ← Navigation, menu, back
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│ (stretch) │
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├─────────────────────────────┤
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│ OK TO REACH │ ← Secondary actions
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│ (natural) │
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├─────────────────────────────┤
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│ EASY TO REACH │ ← PRIMARY CTAs, tab bar
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│ (thumb's natural arc) │ ← Main content interaction
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└─────────────────────────────┘
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[ HOME ]
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```
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### Mobile-Specific Cognitive Load
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| Desktop | Mobile Difference |
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|---------|-------------------|
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| Multiple windows | ONE task at a time |
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| Keyboard shortcuts | Touch gestures |
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| Hover states | NO hover (tap or nothing) |
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| Large viewport | Limited space, scroll vertical |
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| Stable attention | Interrupted constantly |
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For deep dive: [touch-psychology.md](touch-psychology.md)
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---
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## ⚡ Performance Principles (Quick Reference)
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### React Native Critical Rules
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```typescript
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// ✅ CORRECT: Memoized renderItem + React.memo wrapper
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const ListItem = React.memo(({ item }: { item: Item }) => (
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<View style={styles.item}>
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<Text>{item.title}</Text>
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</View>
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));
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const renderItem = useCallback(
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({ item }: { item: Item }) => <ListItem item={item} />,
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[]
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);
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// ✅ CORRECT: FlatList with all optimizations
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<FlatList
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data={items}
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renderItem={renderItem}
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keyExtractor={(item) => item.id} // Stable ID, NOT index
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getItemLayout={(data, index) => ({
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length: ITEM_HEIGHT,
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offset: ITEM_HEIGHT * index,
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index,
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})}
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removeClippedSubviews={true}
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maxToRenderPerBatch={10}
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windowSize={5}
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/>
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```
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### Flutter Critical Rules
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```dart
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// ✅ CORRECT: const constructors prevent rebuilds
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class MyWidget extends StatelessWidget {
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const MyWidget({super.key}); // CONST!
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@override
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Widget build(BuildContext context) {
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return const Column( // CONST!
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children: [
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Text('Static content'),
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MyConstantWidget(),
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],
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);
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}
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}
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// ✅ CORRECT: Targeted state with ValueListenableBuilder
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ValueListenableBuilder<int>(
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valueListenable: counter,
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builder: (context, value, child) => Text('$value'),
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child: const ExpensiveWidget(), // Won't rebuild!
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)
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```
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### Animation Performance
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```
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GPU-accelerated (FAST): CPU-bound (SLOW):
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├── transform ├── width, height
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├── opacity ├── top, left, right, bottom
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└── (use these ONLY) ├── margin, padding
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└── (AVOID animating these)
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```
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For complete guide: [mobile-performance.md](mobile-performance.md)
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---
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## 📝 CHECKPOINT (MANDATORY Before Any Mobile Work)
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> **Before writing ANY mobile code, you MUST complete this checkpoint:**
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```
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🧠 CHECKPOINT:
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Platform: [ iOS / Android / Both ]
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Framework: [ React Native / Flutter / SwiftUI / Kotlin ]
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Files Read: [ List the skill files you've read ]
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3 Principles I Will Apply:
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1. _______________
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2. _______________
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3. _______________
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Anti-Patterns I Will Avoid:
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1. _______________
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2. _______________
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```
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**Example:**
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```
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🧠 CHECKPOINT:
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Platform: iOS + Android (Cross-platform)
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Framework: React Native + Expo
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Files Read: touch-psychology.md, mobile-performance.md, platform-ios.md, platform-android.md
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3 Principles I Will Apply:
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1. FlatList with React.memo + useCallback for all lists
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2. 48px touch targets, thumb zone for primary CTAs
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3. Platform-specific navigation (edge swipe iOS, back button Android)
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Anti-Patterns I Will Avoid:
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1. ScrollView for lists → FlatList
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2. Inline renderItem → Memoized
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3. AsyncStorage for tokens → SecureStore
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```
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> 🔴 **Can't fill the checkpoint? → GO BACK AND READ THE SKILL FILES.**
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---
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## 🔧 Framework Decision Tree
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```
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WHAT ARE YOU BUILDING?
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│
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├── Need OTA updates + rapid iteration + web team
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│ └── ✅ React Native + Expo
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│
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├── Need pixel-perfect custom UI + performance critical
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│ └── ✅ Flutter
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│
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├── Deep native features + single platform focus
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│ ├── iOS only → SwiftUI
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│ └── Android only → Kotlin + Jetpack Compose
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│
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├── Existing RN codebase + new features
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│ └── ✅ React Native (bare workflow)
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│
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└── Enterprise + existing Flutter codebase
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└── ✅ Flutter
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```
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For complete decision trees: [decision-trees.md](decision-trees.md)
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---
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## 📋 Pre-Development Checklist
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### Before Starting ANY Mobile Project
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- [ ] **Platform confirmed?** (iOS / Android / Both)
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- [ ] **Framework chosen?** (RN / Flutter / Native)
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- [ ] **Navigation pattern decided?** (Tabs / Stack / Drawer)
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- [ ] **State management selected?** (Zustand / Redux / Riverpod / BLoC)
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- [ ] **Offline requirements known?**
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- [ ] **Deep linking planned from day one?**
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- [ ] **Target devices defined?** (Phone / Tablet / Both)
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### Before Every Screen
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- [ ] **Touch targets ≥ 44-48px?**
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- [ ] **Primary CTA in thumb zone?**
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- [ ] **Loading state exists?**
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- [ ] **Error state with retry exists?**
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- [ ] **Offline handling considered?**
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- [ ] **Platform conventions followed?**
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### Before Release
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- [ ] **console.log removed?**
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- [ ] **SecureStore for sensitive data?**
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- [ ] **SSL pinning enabled?**
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- [ ] **Lists optimized (memo, keyExtractor)?**
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- [ ] **Memory cleanup on unmount?**
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- [ ] **Tested on low-end devices?**
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- [ ] **Accessibility labels on all interactive elements?**
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---
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## 📚 Reference Files
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For deeper guidance on specific areas:
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| File | When to Use |
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|------|-------------|
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| [mobile-design-thinking.md](mobile-design-thinking.md) | **FIRST! Anti-memorization, forces context-based thinking** |
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| [touch-psychology.md](touch-psychology.md) | Understanding touch interaction, Fitts' Law, gesture design |
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| [mobile-performance.md](mobile-performance.md) | Optimizing RN/Flutter, 60fps, memory/battery |
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| [platform-ios.md](platform-ios.md) | iOS-specific design, HIG compliance |
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| [platform-android.md](platform-android.md) | Android-specific design, Material Design 3 |
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| [mobile-navigation.md](mobile-navigation.md) | Navigation patterns, deep linking |
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| [mobile-typography.md](mobile-typography.md) | Type scale, system fonts, accessibility |
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| [mobile-color-system.md](mobile-color-system.md) | OLED optimization, dark mode, battery |
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| [decision-trees.md](decision-trees.md) | Framework, state, storage decisions |
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---
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> **Remember:** Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.
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